90 days of love(2d)
Posted: Fri May 17, 2013 3:58 pm
Hello all!
First I want to introduce myself. I am a but new to the LUA world but not to the programming world. I have found a love for the LUA language while playing World of Warcraft and tinkering around with making my own version and custom parts of several addon's inside the game. I recently picked up a book on LUA 5.2 and started picking away at it bit by bit. I am a game designer and I also attend full time a game design school. I have released a few small things, mainly mod's, maps and small flash like games. With that being said I am taking the next step and jumping into some love(2d).
I am going to be opening a website soon. I registered the domain 90daysoflove.com today, [ I feel it helps me complete projects by locking myself into a commitment. It's a personal character flaw I have for second guessing myself protection. ], and my goal is to make a game in 90 days. I know that I can probably crank out a game in about 3 days, but I want to go through the process like a journal and make them explination style to show how I am thinking and solving problems. So my goal is to not make a simple game, but to make a game which is feature filled and then.. OPEN SOURCE it. I want to add a ton of things like collisions, goals, achievement handling, shooting, multiple camera angles and quasi to more than likely small 3D applications. During the way I hope to also make a few lib's or tools to assist in either C# or C++. If you are a MAC user, I will be making sure they are C-compliant and develop them in Monospace so that you don't get screwed over. (Mac user as well)
After or during the project I am going to have tutorials on multiple things and a blog dev during the process. I hope this can bring more people to Love2d and to LUA as I am enjoying them both.
My plan is to start the blog Sat: Jun 1st.
I look forward to talking and meeting you all. PS. I am new here.
Thanks! M
First I want to introduce myself. I am a but new to the LUA world but not to the programming world. I have found a love for the LUA language while playing World of Warcraft and tinkering around with making my own version and custom parts of several addon's inside the game. I recently picked up a book on LUA 5.2 and started picking away at it bit by bit. I am a game designer and I also attend full time a game design school. I have released a few small things, mainly mod's, maps and small flash like games. With that being said I am taking the next step and jumping into some love(2d).
I am going to be opening a website soon. I registered the domain 90daysoflove.com today, [ I feel it helps me complete projects by locking myself into a commitment. It's a personal character flaw I have for second guessing myself protection. ], and my goal is to make a game in 90 days. I know that I can probably crank out a game in about 3 days, but I want to go through the process like a journal and make them explination style to show how I am thinking and solving problems. So my goal is to not make a simple game, but to make a game which is feature filled and then.. OPEN SOURCE it. I want to add a ton of things like collisions, goals, achievement handling, shooting, multiple camera angles and quasi to more than likely small 3D applications. During the way I hope to also make a few lib's or tools to assist in either C# or C++. If you are a MAC user, I will be making sure they are C-compliant and develop them in Monospace so that you don't get screwed over. (Mac user as well)
After or during the project I am going to have tutorials on multiple things and a blog dev during the process. I hope this can bring more people to Love2d and to LUA as I am enjoying them both.
My plan is to start the blog Sat: Jun 1st.
I look forward to talking and meeting you all. PS. I am new here.
Thanks! M