[SOLVED (case sensitive .zip)] .love and .exe won't run
Posted: Tue May 14, 2013 5:45 pm
Hi friends! Here is a .love file for a hexagonal map editor I'm making:
https://dl.dropboxusercontent.com/u/240 ... ditor.love
If I unzip that into a directory and drag the directory onto love.exe, it runs fine. However, if I drag HexMapEditor.love directly onto love.exe (or if I try to make a HexMapEditor.exe and run it) then it shows the blue screen with white letters,
"An error has occurred that caused HexMapEditor to stop. You can notify Berzee about this." (the console error is pretty much the same thing)
I've made sure the dlls are in the right place, and I can turn other LOVE games into .exe's without problems. I'm using the zoetrope game library, but I've used that for other games too -- the only thing that I can think of that's different about this one is it is that I'm using love.filesystem. Again, it works fine before I zip it up, but is there some additional configuration I need to do to make the packaged version of the game work with file io?
Or quite possibly I've overlooked something basic and silly. =) But if anyone has seen similar problems before and has any ideas, I'd be much obliged for your thoughts. Thanks, internet!
https://dl.dropboxusercontent.com/u/240 ... ditor.love
If I unzip that into a directory and drag the directory onto love.exe, it runs fine. However, if I drag HexMapEditor.love directly onto love.exe (or if I try to make a HexMapEditor.exe and run it) then it shows the blue screen with white letters,
"An error has occurred that caused HexMapEditor to stop. You can notify Berzee about this." (the console error is pretty much the same thing)
I've made sure the dlls are in the right place, and I can turn other LOVE games into .exe's without problems. I'm using the zoetrope game library, but I've used that for other games too -- the only thing that I can think of that's different about this one is it is that I'm using love.filesystem. Again, it works fine before I zip it up, but is there some additional configuration I need to do to make the packaged version of the game work with file io?
Or quite possibly I've overlooked something basic and silly. =) But if anyone has seen similar problems before and has any ideas, I'd be much obliged for your thoughts. Thanks, internet!