Page 1 of 1

PolyShot (Ludum Dare 26)

Posted: Mon Apr 29, 2013 1:23 am
by AlgidPlasma
Finally finished PolyShot with not much time to spare, glad to have finally "finished" something at all. It's a (mildly) difficult bullet-hell where you have to kill specialized enemies that each have their own role. Second Ludum Dare entry, made in 48 hours, tell me what you think!

If you'd like to rate, here is the submission page: http://www.ludumdare.com/compo/ludum-da ... w&uid=6957

Re: PolyShot (Ludum Dare 26)

Posted: Mon Apr 29, 2013 6:32 am
by XOdysseusX
Dude this game is sweet.

:cool:

Re: PolyShot (Ludum Dare 26)

Posted: Mon Apr 29, 2013 12:15 pm
by Darky
You forgot to normalize player speed :

quote from : http://love2d.org/forums/viewtopic.php? ... 61&p=61597
Darky wrote:You forgot to divide the player speed by sqrt(2) when moving in two directions.
(you have to normalize the player speed, everyone will just keep moving in diagonals if you don't)

Re: PolyShot (Ludum Dare 26)

Posted: Mon Apr 29, 2013 3:19 pm
by AlgidPlasma
Darky wrote:You forgot to normalize player speed :

quote from : http://love2d.org/forums/viewtopic.php? ... 61&p=61597
Darky wrote:You forgot to divide the player speed by sqrt(2) when moving in two directions.
(you have to normalize the player speed, everyone will just keep moving in diagonals if you don't)
You're right I didn't catch that, although I don't think it really matters in this game because its not so much about speed as it is about dodging bullets and I think a speed to high would actually be a detriment.

Re: PolyShot (Ludum Dare 26)

Posted: Tue Apr 30, 2013 2:19 am
by vitaminx
wooow, difficult but fun game! i like the color abberation effect :)

can you make it non-fullscreen by default please?
also, using the highest available screen mode causes the game to span over my 2 monitors on Linux => not good.