Page 1 of 4

Slime Ball

Posted: Fri Apr 26, 2013 1:07 am
by spynaz
Hello. This is actually my first love2d game, called Slime Ball (I really didn't have any other name in mind. :P). This game is similar to "Fat Fish" in a way, although you don't grow when you eat, just the blobs start spawning faster. If you crash into bigger blobs then you die. There's also power-ups and abilities that help you out. Your able to save your scores on a high score table that automatically saves when you exit. Please tell me if you encounter any bugs. Also, if you have new ideas for a game, please tell me.

Pictures:

Slime ball
Image

Black Hole power-up
Image

Game over screen
Image

Meteor Shower ability
Image

Updates
V1.1 (This version is not available for download anymore)
-Reduced file size
-Fixed highscore table
-Fixed collision detection.
V1.2
-If a username exists on the highscore table, it updates the score instead of creating a new one.
-The invincibility bubble will start to beep once it's about to disappear.

Download:

Re: Slime Ball

Posted: Fri Apr 26, 2013 4:59 am
by Davidobot
Great game, had a lot of fun with it,

Re: Slime Ball

Posted: Fri Apr 26, 2013 5:26 am
by micha
Very well done. The game is solid and polished.

There are two sound files in the game in .wav format that together make about 29 MB (while the whole game has 34 MB). Maybe you want to compress these to .ogg or .mp3 to make the game smaller.

Re: Slime Ball

Posted: Fri Apr 26, 2013 2:51 pm
by spynaz
micha wrote:Very well done. The game is solid and polished.

There are two sound files in the game in .wav format that together make about 29 MB (while the whole game has 34 MB). Maybe you want to compress these to .ogg or .mp3 to make the game smaller.
I'll try that.

EDIt: Thanks. I reduced the file size and now your able to download it off the forum.

Re: Slime Ball

Posted: Fri Apr 26, 2013 2:53 pm
by spynaz
Davidobot wrote:Great game, had a lot of fun with it,
Thanks.

Re: Slime Ball

Posted: Sat Apr 27, 2013 12:52 pm
by Plu
It's fun, but I have a feeling that the hitboxes on the circles are actually rectangular, as I managed to lose a few times despite clearly not touching anything.

Re: Slime Ball

Posted: Sun Apr 28, 2013 3:39 am
by spynaz
Plu wrote:It's fun, but I have a feeling that the hitboxes on the circles are actually rectangular, as I managed to lose a few times despite clearly not touching anything.
Yea they are square. I don't know how to check for collision with circle hitboxes. Please tell me how.

Re: Slime Ball

Posted: Sun Apr 28, 2013 5:07 am
by Codex
spynaz wrote: Yea they are square. I don't know how to check for collision with circle hitboxes. Please tell me how.
This might be a good read for you then.

;)

Re: Slime Ball

Posted: Sun Apr 28, 2013 6:36 am
by spynaz
Codex wrote:
spynaz wrote: Yea they are square. I don't know how to check for collision with circle hitboxes. Please tell me how.
This might be a good read for you then.

;)
Thanks! :)

EDIT: I updated it. Now the hit-boxes are circle. It actually helped a lot with surviving when I was testing it. :D

Re: Slime Ball

Posted: Sun Apr 28, 2013 7:23 am
by Plu
You could also look at HardonCollider, one of the löve libraries for collision checking. In the case of circles overlapping it's easy enough, but Hardon handles all the other stuff as well.