Love Benchmark
Posted: Thu Apr 18, 2013 11:09 pm
Hello!
It's my first post here. I've just started learning Lua and Löve, and so far I really like them!
I've made a little benchmark that you may find useful, as it's easy to extend: you just need to add your test to the list at he beginning of main.lua.
I've also made two sprites (basketball.svg and ladybug.svg) which are free to use if you'd like (they're both CC BY-SA 3.0, see inside the .SVGs).
Screenshots: How to use it:
Wait until the Current FPS meets (more or less) the Target FPS, then you can read at the last line that how much texts / circles / sprites / etc. Löve can render.
Controls:
Left - Previous test
Right - Next test
H - Show / hide panel
F1 - Previous resolution
F2 - Next resolution
F3 - Toggle fullscreen mode
F4 - Toggle vertical sync
F5 - Cycle antialiasing modes
Up - Increase target FPS
Down - Decrease target FPS
Download: I hope you like it!
It's my first post here. I've just started learning Lua and Löve, and so far I really like them!
I've made a little benchmark that you may find useful, as it's easy to extend: you just need to add your test to the list at he beginning of main.lua.
I've also made two sprites (basketball.svg and ladybug.svg) which are free to use if you'd like (they're both CC BY-SA 3.0, see inside the .SVGs).
Screenshots: How to use it:
Wait until the Current FPS meets (more or less) the Target FPS, then you can read at the last line that how much texts / circles / sprites / etc. Löve can render.
Controls:
Left - Previous test
Right - Next test
H - Show / hide panel
F1 - Previous resolution
F2 - Next resolution
F3 - Toggle fullscreen mode
F4 - Toggle vertical sync
F5 - Cycle antialiasing modes
Up - Increase target FPS
Down - Decrease target FPS
Download: I hope you like it!