slowly building a boss rush.
Posted: Sat Apr 13, 2013 8:20 pm
MegaMan based. Basically, two figures going mano-a-mano in a room. I guess I've spent a lot of time learning small stuff, but this is my first attempt to put together a comprehensive package. I'll update it as I go. The biggest challenge for me is figuring out how to structure my files and programs.
My first goal is to get animation running, so I've abandoned collision detection with structures in favor of just a basic x=math.max(x1,math.min(x2,x)) sort of deal.
And ACTUALLY, here's a problem I'm having with sprites v2: When I try and move the contents of love.update(dt) into a separate function of its own, and then call on it, it doesn't seem to work, and I don't know why. Essentially, I want to move that chunk from main.lua into drawSprite.lua.
My first goal is to get animation running, so I've abandoned collision detection with structures in favor of just a basic x=math.max(x1,math.min(x2,x)) sort of deal.
And ACTUALLY, here's a problem I'm having with sprites v2: When I try and move the contents of love.update(dt) into a separate function of its own, and then call on it, it doesn't seem to work, and I don't know why. Essentially, I want to move that chunk from main.lua into drawSprite.lua.