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Whack a knoll
Posted: Wed Jun 22, 2011 10:30 pm
by vrld
I am proud present you...
Whack a knoll
... featuring high definition graphics, a bleeding edge natural interface and absolutely amazing gameplay!
- ... or not
- whack-a-knoll.png (13.41 KiB) Viewed 3517 times
This is one of the examples for a workshop on (fast) game programming using löve I am going to give tomorrow at the
GPN11. It's not a polished or even finished game, but still fun and maybe some of you can learn from it.
Edit: Now with adaptive difficulty level.
Re: Whack a knoll
Posted: Thu Jun 23, 2011 6:47 am
by Robin
Awesome! Kinda frustrating with a trackpad, though.
Re: Whack a knoll
Posted: Thu Jun 23, 2011 10:29 am
by headchant
Very nice. > 9000 points before I gave up.
Also this:
Robin wrote: Kinda frustrating with a trackpad, though.
Re: Whack a knoll
Posted: Thu Jun 23, 2011 10:31 am
by bartbes
I imagine this being quite easy on a touch screen though
.
Re: Whack a knoll
Posted: Thu Jun 23, 2011 12:38 pm
by Tesselode
Best game ever.
Re: Whack a knoll
Posted: Thu Jun 23, 2011 1:22 pm
by bartbes
Poor knolls.
Re: Whack a knoll
Posted: Thu Jun 23, 2011 1:36 pm
by vrld
They seem to be happy though
Re: Whack a knoll
Posted: Thu Jun 23, 2011 1:39 pm
by Robin
bartbes wrote:I imagine this being quite easy on a touch screen though
.
Depends on how well the touch screen is mapped to the actual screen.
If there's something I learned from making a Reactable, it would be that.
Re: Whack a knoll
Posted: Thu Apr 12, 2012 1:32 pm
by cattail
Simple and Great !
After a long time before give up , I use GIMP to cap two screenshoot .
I guess cauze my old PC is slow , Celeron(R) CPU 1.70GHz , So I can get a big number.
Maybe should add easy, middle,diffcult something in it?
And then , I add a pause for others that will break for a cup of coffee something.
- knoll-80291400366072.png (180.31 KiB) Viewed 2959 times
- knoll-1.5196888e_^15.png (109.96 KiB) Viewed 2959 times
Re: Whack a knoll
Posted: Thu Apr 12, 2012 4:11 pm
by Robin
Fail: module hump.timer not found. Did you package the libraries correctly?