[Demo] [IndieGoGo] Netherworld – an abstract roguelike
Posted: Mon Apr 01, 2013 2:13 pm
Hi everyone!
I would like to show you Netherworld – an abstract exploration roguelike with open-ended tactical combat + you can construct your own spells! It all takes place in a very ethereal place called the Netherworld, and basically you have to defeat combat encounters, so that you can explore deeper into the universe and discover new locations where you can increase your statistics, construct new spellpowers, transmute dusts and crystals so that you can perform rituals, level up your vocations, pick up unique abilities and so on. In the end, you win when you overcome the ultimate battle, when you activate all the beacons in the world, or when you perform a super difficult ritual.
The most important and I think also the coolest idea is that you can construct your own spellpowers that you can then use in the battles to come. The spell construction is very modular and basically allows you to construct spells as combinations of various modifiers around a certain fixed central core. That means that when you construct an offensive strike, you can opt to make it deal enormous damage, but have a longer cooldown or cost more Spirit (mana), or vice versa, or you can attach a life leech rune to it, or you can make it affect an entire cluster (which makes it act basically as an AoE), or you can make it deal Luminosity or Chaos damage – or, and that is the most important part, you can make it do all that in the same spell.
It is a roguelike, which means that the universe is always randomly generated, and so are your opportunities to construct your own spells. There is an emphasis on a very open-ended approach to problems, so that you can play in many different ways and still achieve your objective.
Netherworld is currently on IndieGoGo, where I am trying to secure resources to cover my basic expenses throughout the development:
Netherworld on IndieGoGo > > >
There is no public prototype yet, because while I do have a playable version that I used to make the video, it is very much bits and pieces and it is unbalanced to the point when it is ridiculous. The core design is in place, however, and makes me sure that the complete game would be a real blast!
Let me know what you think! And also, if you like the idea, I really appreciate any help with the IndieGoGo campaign, contribution or otherwise.
Great Easter to everyone!
I would like to show you Netherworld – an abstract exploration roguelike with open-ended tactical combat + you can construct your own spells! It all takes place in a very ethereal place called the Netherworld, and basically you have to defeat combat encounters, so that you can explore deeper into the universe and discover new locations where you can increase your statistics, construct new spellpowers, transmute dusts and crystals so that you can perform rituals, level up your vocations, pick up unique abilities and so on. In the end, you win when you overcome the ultimate battle, when you activate all the beacons in the world, or when you perform a super difficult ritual.
The most important and I think also the coolest idea is that you can construct your own spellpowers that you can then use in the battles to come. The spell construction is very modular and basically allows you to construct spells as combinations of various modifiers around a certain fixed central core. That means that when you construct an offensive strike, you can opt to make it deal enormous damage, but have a longer cooldown or cost more Spirit (mana), or vice versa, or you can attach a life leech rune to it, or you can make it affect an entire cluster (which makes it act basically as an AoE), or you can make it deal Luminosity or Chaos damage – or, and that is the most important part, you can make it do all that in the same spell.
It is a roguelike, which means that the universe is always randomly generated, and so are your opportunities to construct your own spells. There is an emphasis on a very open-ended approach to problems, so that you can play in many different ways and still achieve your objective.
Netherworld is currently on IndieGoGo, where I am trying to secure resources to cover my basic expenses throughout the development:
Netherworld on IndieGoGo > > >
There is no public prototype yet, because while I do have a playable version that I used to make the video, it is very much bits and pieces and it is unbalanced to the point when it is ridiculous. The core design is in place, however, and makes me sure that the complete game would be a real blast!
Let me know what you think! And also, if you like the idea, I really appreciate any help with the IndieGoGo campaign, contribution or otherwise.
Great Easter to everyone!