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Why Love?

Posted: Sat Mar 30, 2013 2:42 pm
by norubal
Hi, lovers.
Why you're using Love2d? What's Love2D's merit do you think?
I think Love is easy to learn, simple, and have friendly community, so I use love.
How about yours?

Re: Why Love?

Posted: Sat Mar 30, 2013 3:50 pm
by mickeyjm
Mainly I chose LOVE because it was in Lua, which I learnt in 2009 on ROBLOX (Do not recommend)

Re: Why Love?

Posted: Sat Mar 30, 2013 8:06 pm
by veethree
My interest in game development started a while back. At the time i used to play around with vb.net making silly useless apps, And attempted to make some games with it. Which didn't work out to well considering it's not really meant for such things. So i decided to do some reasearch on 2d game engines. I found a few, But the reason i decided to pick up löve is because it's free, The code didn't seem to intimidating and the community seemed friendly and active.

Re: Why Love?

Posted: Sat Mar 30, 2013 9:14 pm
by Hexenhammer
norubal wrote:Hi, lovers.
Why you're using Love2d?
- Because it's based on Lua
- Because it has LuaJIT support
- Because it is easy to make standalone executables which still have a reasonable file size
- Because it supports all platforms I am interested in supporting

Re: Why Love?

Posted: Sun Mar 31, 2013 12:55 am
by kikito
Simplicity, Lua, 2D-focused, Open source, Multi Platform, and friendly community.

Re: Why Love?

Posted: Tue Apr 02, 2013 1:23 am
by Lafolie
The documentation (wiki, irc, forums) is amazing.

Re: Why Love?

Posted: Tue Apr 02, 2013 1:37 am
by retrotails
It's relatively low-level, fast, and games don't need compiled. Also it has Linux support, which is basically a requirement. I hate game 'engines' that do most the work for you. It's almost like comparing GXSCC to FamiTracker.

Re: Why Love?

Posted: Tue Apr 02, 2013 2:38 pm
by vitaminx
- fun to program with with, immediate results
- elegant, (almost) no bulky, edgy, difficult, unhandy or unexpected things
- multiplatform
- open source
- allows development of commercial games
- allows distribution of engine together with commercial games
- lively community

drawbacks
- limited support for mobile devices
- not yet mature, features still change a lot

Re: Why Love?

Posted: Tue Apr 02, 2013 2:46 pm
by Codex
The rubber piggies.

Image

Ha. But on a serious note, I choose LOVE because the community was helpful, Lua is a noob friendly language, and LOVE itself has enough tools to do just about everything (besides 3D) without being restricting.

:)

Re: Why Love?

Posted: Tue Apr 02, 2013 3:40 pm
by Ragzouken
I came for the ease of getting something on the screen in no time, I stayed for the third party libraries and ridiculously accessible pixel effects.