Hi all,
I was wondering whether there is a JavaScript game framework running on Canvas or DOM or whatever that implements Löve2D API.
If there is not yet, wouldn't that be cool if we start a project for this ? I just looked various JS game frameworks, but I don't like any of their APIs, to me Love2D is the perfect 2D game framework.
JavaScript game framework implementing Löve2D API ??
- josefnpat
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Re: JavaScript game framework implementing Löve2D API ??
So I googled the phrase "JavaScript game framework implementing Löve2D API ??"
And this was the first three results;
And this was the first three results;
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: JavaScript game framework implementing Löve2D API ??
I think he want to run this love2d javascript in his webbrowser.
Therefore use https://github.com/ghoulsblade/love-webplayer
Therefore use https://github.com/ghoulsblade/love-webplayer
- kikito
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Re: JavaScript game framework implementing Löve2D API ??
I asked a similar question to the OP some time ago.
I looked for some time, but the libraries I found didn't fit my needs.
2 months ago, I had to learn javascript because of work requirements. So I took matters into my own hands and have been creating my own 2D game JS lib:
https://github.com/kikito/luv.js
I must stress that it's not a 1-to-1 method conversion from LÖVE, but it's definitively heavily inspired by it. It's still not finished, but it's very capable already, interface is still mutating, and I have not tested it in all browsers. But the basics are all there.
Some examples:
* Cat & mouse (Image loading, scaling, rotation)
* Bob the square (Keyboard handling and primitive drawing)
* Paint (Mouse handling. Try the mouse wheel)
* Airplanes (Animation system, similar to anim8)
* Ding (Sound system. Any keypress/mousepress plays a sound. You can see how instances are created and discarded after a while)
Besides the examples, the only documentation I have for now is the annotated source code, which I'm very proud of.
I looked for some time, but the libraries I found didn't fit my needs.
2 months ago, I had to learn javascript because of work requirements. So I took matters into my own hands and have been creating my own 2D game JS lib:
https://github.com/kikito/luv.js
I must stress that it's not a 1-to-1 method conversion from LÖVE, but it's definitively heavily inspired by it. It's still not finished, but it's very capable already, interface is still mutating, and I have not tested it in all browsers. But the basics are all there.
Some examples:
* Cat & mouse (Image loading, scaling, rotation)
* Bob the square (Keyboard handling and primitive drawing)
* Paint (Mouse handling. Try the mouse wheel)
* Airplanes (Animation system, similar to anim8)
* Ding (Sound system. Any keypress/mousepress plays a sound. You can see how instances are created and discarded after a while)
Besides the examples, the only documentation I have for now is the annotated source code, which I'm very proud of.
When I write def I mean function.
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