Future features
Posted: Mon Feb 04, 2008 11:57 pm
Okay, so we've been getting some suggestions for additional LÖVE features. The following "major" features are currently planned:
[Suggested:]
Change mouse position
Console
Framerate cap
Scaling of ImageFonts
Other: (interface not suggested)
- GUI
- Collision detection/Physics (Chipmunk 2D)
- Particle system
- love.net (Networking)
[Suggested:]
Change mouse position
Code: Select all
love.mouse:setX( x )
love.mouse:setY( y )
love.mouse:setPosition( x, y )
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love.system:print("Hello this is var: " .. var .. "\n")
love.system:println("Yaaay! Auto newlines!")
love.system:setConsole( bool )
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love.timer:setCap(100)
Code: Select all
imgfont:setScale( scale )
imgfont:setScale( scalex, scaley )
.. or was it:
love.graphics:draw( string, x, y, rotation, scale )
love.graphics:draw( string, x, y, rotation, scalex, scaley )
- Distortion mesh. (Geometry Wars)
- "Sprite" object. (Fusion of visual and physical representations)
- Gamepad support - (SDL has support for it, so it's a matter of wrapping)
- Rename love.exe to something.exe -> autolaunches something.love
- Ponies.