LÖVE distribution website
Posted: Sun May 01, 2011 4:25 pm
Whenever someone wants to release a game to the unsuspecting public, they face a challenge. That challenge is the fact that LÖVE is relatively unknown, and therefore not many people have it installed. So there are two main options:
My idea is a specialised website, to which you can upload a .love, and it provides binaries for every project you could possibly want.
Plain-text website mockup:
It would automatically determine the right version of LÖVE to use, and if it can't, it will use some sensible default, such as the latest stable release.
It would be very useful for quick game-making competitions in particular, I imagine.
I want to make this website myself, possibly together with the community, if there is enough interest for it. Things like hosting might be a bit of a problem for me, as well as a nice looking front-end.
So, what do you think?
- Provide a .love and point people to love2d.org to download LÖVE.
Disadvantage: gamers are lazy. They don't want to find and install LÖVE separately first. - Provide binaries with the .love tacked on.
Disadvantage: lovers are lazy. They don't want to create binary distributions for each and every platform LÖVE runs on, and to provide less platforms is to risk ignoring part of your audience.
My idea is a specialised website, to which you can upload a .love, and it provides binaries for every project you could possibly want.
Plain-text website mockup:
Code: Select all
Game
[ Upload .love ]
Platforms
Windows
[ ] 32-bit
[ ] 64-bit
OS X
[ ] UB
Linux
[ ] Ubuntu package
[ ] Plain binaries (32-bit)
[ ] Plain binaries (64-bit)
nLÖVE
[ ] ...
Security
(x) Vanilla LÖVE
( ) SELÖVE
( ) Both
It would be very useful for quick game-making competitions in particular, I imagine.
I want to make this website myself, possibly together with the community, if there is enough interest for it. Things like hosting might be a bit of a problem for me, as well as a nice looking front-end.
So, what do you think?