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Some suggestions

Posted: Sun Nov 23, 2008 9:35 pm
by Kuromeku
It would be really handy to have:

world:destroy() destroys everything attached to the world.
world:getAllBodies() returns table.
body:getAllShapes() returns table.
body:getAllJoints() returns table.
body:destroy(bDestroyAttached) if bDestroyAttached then destroy anything attached to it.

Thanks.