This is an early version of the game I'm working on. It's my first game made with löve, and not the last I hope ^o^.
At the moment, You can only watch the CPU play against himself, but You can choose the number of players (from 1 to 4 CPU).
The AI is poor, not to say extremely rudimentary (check his bones and play the first that match).
No animation, no human player interaction (not counting the reload, choose number of players, quit, etc...).
The bones have no border if You play on linux with a #@$! Intel GMA 900.
The menus are almost as rudimentary as the AI...
And the code, hum how can I say that... Glory to the Chaos !
P.S : Bone = "real" name of domino tile.
Domino Deus - A domino Game (demo/WIP/alpha/whatever)
Domino Deus - A domino Game (demo/WIP/alpha/whatever)
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Crazy Little Thing Called LÖVE.
Re: Domino Deus - A domino Game (demo/WIP/alpha/whatever)
Yep ! No timing, no animation. I focused first on the game mechanic. I thought it would be the harder... As said, it's the beginning.
Crazy Little Thing Called LÖVE.
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