Anyone planning on entering the Ludum Dare compo (or jam)?
Starts in less than 10 days (countdown on the site).
I plan to, and hopefully i have the time to.
Even though I still suck at making games, even if the game will be just some dude jumping in the middle of the screen with the theme of the game in the background I will still try to enter.
Same here. I'm well up for giving this a go. Probably gonna enter solo and fail, but if I can somehow manage to get my genius friend to learn Lua in the next week, I might enter the Jam.
No idea if I have the technical ability to pull this off, but it's worth a try eh?
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Yeah, check out the rules page if you're unsure. Get yourself registered so you can vote
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
You must work alone (solo).
All game code and content must be created within the 48 hours.
Games must be based on the theme.
All libraries, middleware, content creation, and development tools are allowed.
Source code must be included.
If you enter the Jam event, you get an extra 24 hours and source is optional. If you're using Löve the source is obtainable anyway. Or were you planning on using a different framework?
In either case, I don't really see what's to be worried about. If you wanna use the game/sell it or something after the competition has ended, you can stop sending out the source code.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Lafolie wrote:The rules for the main LD event are:
You must work alone (solo).
All game code and content must be created within the 48 hours.
Games must be based on the theme.
All libraries, middleware, content creation, and development tools are allowed.
Source code must be included.
If you enter the Jam event, you get an extra 24 hours and source is optional. If you're using Löve the source is obtainable anyway. Or were you planning on using a different framework?
In either case, I don't really see what's to be worried about. If you wanna use the game/sell it or something after the competition has ended, you can stop sending out the source code.
No it's not the source code I'm worried about. I've built up an organisational/helper library in LOVE that I'd want to use (I tell ya, it makes things a lot quicker and cleaner, especially for physics-based stuff). They say that personal libraries are alright, but they also say that I should post it as a blog there before the competition. I don't really want to go to the trouble of doing that, so I was wondering, is it absolutely necessary? I assume that my library is fine, because FlashPunk is. For LOVE, Flash is similar to LOVE, and FlashPunk is similar to my library.
BlackBulletIV wrote:I've built up an organisational/helper library in LOVE that I'd want to use (I tell ya, it makes things a lot quicker and cleaner, especially for physics-based stuff). They say that personal libraries are alright, but they also say that I should post it as a blog there before the competition. I don't really want to go to the trouble of doing that, so I was wondering, is it absolutely necessary? I assume that my library is fine, because FlashPunk is. For LOVE, Flash is similar to LOVE, and FlashPunk is similar to my library.
I don't see the problem. Just do it. It takes like 10 minutes.