Page 1 of 4
WRATH (Zombie Survival)
Posted: Sat Nov 22, 2008 1:41 am
by Kuromeku
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 4:23 am
by Voker57
I've tried to launch exe via wine and got this:
Code: Select all
wine: Unhandled exception 0x80000003 at address 0x7b83fb93 (thread 0009), starting debugger...
Then I extracted the sources (am I a pirate now? Yarr!) and tried to launch them and got this:
Code: Select all
love: box2d/Source/Collision/b2BroadPhase.cpp:143: void b2BroadPhase::ComputeBounds(uint16*, uint16*, const b2AABB&): Assertion `aabb.upperBound.x > aabb.lowerBound.x' failed.
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 9:37 am
by Borsty
Whoa, awesome game
It's just a little hard to play with an.. uhm.. touchpad on a notebook xD
/me wants minigun
Oh and for the guy above, no problems with running it on xp
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 10:42 am
by Voker57
well i'm not going to buy windows to play that
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 10:48 am
by bartbes
I got the exact same errors as Voker57 (and yes, I'm running linux). (I didn't try wine, I went strait for
)
If this is a problem with linux, I am going to delete the game straight away (from my HDD) as I think a game published on a multiplatform engine should be just as multiplatform.
However, as it does sound good, I'm hoping there's an easy fix..
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 2:08 pm
by Kaze
The movement is a little wierd, but it's fun!
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 3:01 pm
by Kuromeku
Thanks, it's very early. I might do levels and stuff with a weapon selection GUI thing.
I'm just waiting for some GUI libs
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 4:04 pm
by qubodup
Voker57 wrote:I've tried to launch exe via wine and got this:
Code: Select all
wine: Unhandled exception 0x80000003 at address 0x7b83fb93 (thread 0009), starting debugger...
Then I extracted the sources (am I a pirate now? Yarr!) and tried to launch them and got this:
Code: Select all
love: box2d/Source/Collision/b2BroadPhase.cpp:143: void b2BroadPhase::ComputeBounds(uint16*, uint16*, const b2AABB&): Assertion `aabb.upperBound.x > aabb.lowerBound.x' failed.
It runs fine with wine (am I a poet now? To be or not to be?
) using wine-1.0.1-174-gc4039bd
PS: running the exe via love fails however
PPS: I do recommend to not create games that go to fullscreen by default.
OOPS: An interesting idea. The physics remind me of the gravity level of the
chains game.
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 5:58 pm
by SamPerson12345
I keep getting this error:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Posted: Sat Nov 22, 2008 7:04 pm
by rude
Box2D sees it fit to err segfault-style if the user fails in a minor way, like specifying bad rectangles (upperBound < lowerBound), polygon vertices ordered incorrectly, etc. LÖVE will have to protect against this and fail gracefully (some day).
It's odd that this does not happen to everyone, however. Works just fine on my computer(s).
SamPerson12345 wrote:"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
This leads me to believe that Kudo forgot to include Microsoft.VC80.CRT.manifest or a required DLL. Or, he used the "zipped binaries" package for Windows from love2d.org, in which case
I forgot to include Microsoft.VC80.CRT.manifest.
... Yeah, I should probably fix that.
Unless you use additional platform specific libraries, I discourage posting of merged binaries on love2d.org, as it is the only place on the internet where this really isn't required (or desired). Everyone here has love installed already, so .love-files will do just fine.
Now: Cool game! I did find the control scheme a bit weird, though. I missed the ability to strafe ...