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Feature suggestion: Pixel testing
Posted: Tue Nov 18, 2008 2:25 pm
by MHD
returns r,g,b,a values.
This would be useful for physics free games...
Re: Feature suggestion: Pixel testing
Posted: Tue Nov 18, 2008 3:43 pm
by rude
Huh? What? Psuedocode, please.
Re: Feature suggestion: Pixel testing
Posted: Tue Nov 18, 2008 7:49 pm
by subrime
A hypothetical function for this feature might work something like this:
Code: Select all
love.graphics.setColor(0.1,0.2,0.3,0.4)
love.graphics.point(100,200)
r,g,b,a=love.graphics.scan(100,200) -- set r,g,b,a to 0.1,0.2,0.3,0.4
I've only ever needed this kind of functionality when image processing, and to do it point by point in lua is so slow that it's better to put the entire processing function into c. I guess it depends on how much you want to avoid API bloat.
Re: Feature suggestion: Pixel testing
Posted: Tue Nov 18, 2008 11:38 pm
by cag