I need a name for it.
Not the typical "Legend of XXXX" or similars.
Screens:
It mixes elements from the Ultima series with elements in The Bard's Tale.
Actual features:
- Huge premade world with a lot of places to explore, dungeons, cities, castles and dragon hives for you to search for certain death ;P No more maps generated randomly by an cold and stupid machine . All maps are done with human löve and affection.
- Plenty of quests and sidequests like in ye ol' good times: quests are not mandatory tasks you must do to advance in the game. They are just annotations in your journal that may help you to find something or solve some problem.
- Turn based
- Amazing 15-color graphics (the game art in the screenshots may not be how the game will look like when finished)
- Player vs Group combats
- Lightweight
- In depth rich game story
- No predefined character classes (mage, warrior, archer...)
- No leveling up
- Skill driven progress (like Ultima Online, where you enhance the skills you use)
- Map events (they trigger when player walk over specific cell)
- Map triggers (they trigger when player "applies" or "uses" the cell, for example, talking to NPCs)
- Player dialogues with different options to choose.
- Easy to customize or mod the game itself without the need to modify the source code: new maps, monsters, tiles, animations, etc...
- Full keyboard driven interface.
What is missing:
- A good combat system.
- 99.9% of the game art.
- Create the game story
- The world map
- All game data such as monsters, weapons, armours, etc...
- Player inventory
- The player skills
- Probably a crafting and gathering system.
Sadly, no download yet...
Unnamed old-school RPG
- Hexenhammer
- Party member
- Posts: 175
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Re: Unnamed old-school RPG
Wow, looks impressive (and like my kind of game). Can't wait for the download!
Re: Unnamed old-school RPG
Combat, inventory and pick-up/drop items implemented:
Inventory: What monsters drop after the combat:
The strings in the second image are the strings defining the items itself. Of course when game is finished it will show the item names and a small image.
The same for the inventory.
Inventory: What monsters drop after the combat:
The strings in the second image are the strings defining the items itself. Of course when game is finished it will show the item names and a small image.
The same for the inventory.
- Hexenhammer
- Party member
- Posts: 175
- Joined: Sun Feb 17, 2013 8:19 am
Re: Unnamed old-school RPG
Why don't you upload the game? Is it closed-source?
I am asking because I am doing something very similar and I am interested in seeing how someone else solved the same problems.
I am asking because I am doing something very similar and I am interested in seeing how someone else solved the same problems.
Re: Unnamed old-school RPG
ItHexenhammer wrote:Why don't you upload the game? Is it closed-source?
I will be glad to give you any tip or help with whatever problem you have.Hexenhammer wrote:I am asking because I am doing something very similar and I am interested in seeing how someone else solved the same problems.
Re: Unnamed old-school RPG
Doesn't this kinda defeat the purpose of open source?Username wrote:ItHexenhammer wrote:Why don't you upload the game? Is it closed-source?iswill be open source once everything is done, tested and working.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- slime
- Solid Snayke
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Re: Unnamed old-school RPG
There is no singular purpose of open source, as far as I'm aware...Nixola wrote:Doesn't this kinda defeat the purpose of open source?Username wrote:ItHexenhammer wrote:Why don't you upload the game? Is it closed-source?iswill be open source once everything is done, tested and working.
- Robin
- The Omniscient
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Re: Unnamed old-school RPG
slime wrote:There is no singular purpose of open source, as far as I'm aware...Nixola wrote:Doesn't this kinda defeat the purpose of open source?Username wrote: Itiswill be open source once everything is done, tested and working.
What it does do is defeat many of the advantages of open source.
Help us help you: attach a .love.
Re: Unnamed old-school RPG
Inventory fully working:
ToDo:
Magic, player journal, crafting/gathering, creating all game art, maps, monsters, story, NPCs, and all game content that is not programming, main menu, optionally a pseudo-online trading system using items codes.
ToDo:
Magic, player journal, crafting/gathering, creating all game art, maps, monsters, story, NPCs, and all game content that is not programming, main menu, optionally a pseudo-online trading system using items codes.
Re: Unnamed old-school RPG
If you're looking for a name for the game then it would be important to know something about the story.
Do you have a storyline already? If not then it'd suggest to think of a storyline first.
just my 2 euro-cents,
vitaminx
Do you have a storyline already? If not then it'd suggest to think of a storyline first.
just my 2 euro-cents,
vitaminx
experimental art since 13.75 gigayears
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
https://github.com/humansarepuppies
http://stardiaries-lab.blogspot.com/
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