Compiling on Mac OS X
Posted: Wed Mar 23, 2011 8:46 pm
Note: downloading the frameworks described here http://love2d.org/forums/viewtopic.php? ... ing#p23946 helps a lot when trying to build love on the mac.
Anyway, like the previous poster I'm trying to build Love on the mac so I can add some functionality for my game. (Specifically, an ellipse function for love.graphics). I'll issue a pull request on bitbucket when i've got it working so others can enjoy the functionality as well.
However, at the moment I can't get it to build on the mac; there are two errors in ModPlugDecoder.cpp :
Thanks,
Evan
Anyway, like the previous poster I'm trying to build Love on the mac so I can add some functionality for my game. (Specifically, an ellipse function for love.graphics). I'll issue a pull request on bitbucket when i've got it working so others can enjoy the functionality as well.
However, at the moment I can't get it to build on the mac; there are two errors in ModPlugDecoder.cpp :
- struct ModPlug_Settings has no member named 'mStereoSeparation' (line 46)
- struct ModPlug_Settings has no member named mMaxMixChannels (line 47)
Thanks,
Evan