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The evolution of the Pipster

Posted: Fri Mar 11, 2011 10:22 pm
by TylertheDesigner
This is a LOVE game I made in the car ride to GDC last week. It was a ten hours of bumpy roads and programming.

I was intending on finishing it on the way back from GDC, but I was just too tired to finish it. I hope to put the final touches on it this week

NumPad or WASD to move
Up/Down arrows to move through the DNA sequence
Right Arrow to switch the state. Red is active.

256 total unit varieties- The bottom two set the Pip type, the rest set its base stats.
It will crash after a few minutes of play. It is due to the setup of the collectors and the resource array. I am aware of the issue, and will fix it next week.

Re: The evolution of the Pipster

Posted: Fri Mar 18, 2011 9:56 am
by Archiboldian C.
I like it, but don't you get travel sickness?