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is there any commercial games have been written with love2d?
Posted: Wed Mar 09, 2011 8:50 pm
by baby_nux
is there any good quality game made from love2d?
any commercial one?
just curious if is love2d have good potensial to standing with other 2D game engines/frameworks in standard game industries.
( sry for my english
)
Re: is there any commercial games have been written with lov
Posted: Wed Mar 09, 2011 10:18 pm
by BlackBulletIV
A number of games have been made with Love, you can check a few out here:
http://love2d.org/wiki/Category:Games
I don't know of any commercial games, but I certainly think Love has got the potential.
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 6:49 am
by Robin
BlackBulletIV wrote:I don't know of any commercial games, but I certainly think Love has got the potential.
As far as I know, LÖVE tends to be used more as a prototyping engine than a game engine for a final game in those circles.
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 9:36 am
by BlackBulletIV
Why would that be? Because of speed, stability, or something else? Do you think Love is capable of making an average commercial game? (I plan to someday)
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 9:59 am
by crow
BlackBulletIV wrote:Why would that be? Because of speed, stability, or something else? Do you think Love is capable of making an average commercial game? (I plan to someday)
I think with a few other tech I think it can be end of the day depends on what you really want to do
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 10:42 am
by Robin
BlackBulletIV wrote:Why would that be? Because of speed, stability, or something else?
I think it helps it's not C++, although it shouldn't matter that much, and that LÖVE is officially pre-alpha software, although very stable in practice.
BlackBulletIV wrote:Do you think Love is capable of making an average commercial game? (I plan to someday)
Depends on what a "average commercial game" is. I do believe LÖVE's more fit for the casual end of the "seriousness" spectrum, but there's no reason you can't make a commercial game.
Perhaps the people involved are generally a bit twitchy around open source, even indie ones?
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 4:29 pm
by tentus
I plan on commercializing Kurosuke, once I have finished adding features and have produced a few dozen levels and art assets.
I also plan on Kurosuke being open-source, and making payment optional and trivial in size ("hey, spare me a dollar if you liked this game?"). So it's still a bit of an odd duck.
I don't think there are many things holding Love back from being a commercial framework. Requiring SSE2 is one of the few things that is really cramping me, for example.
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 10:09 pm
by BlackBulletIV
Thanks for your replies guys.
Robin wrote:Depends on what a "average commercial game" is. I do believe LÖVE's more fit for the casual end of the "seriousness" spectrum, but there's no reason you can't make a commercial game.
I guess I'm sort aiming around the mark of World of Goo (which was made in C++ with SDL) for complexity.
tentus wrote:Requiring SSE2 is one of the few things that is really cramping me, for example.
Is this SSE2:
http://en.wikipedia.org/wiki/SSE2? Does that basically mean it won't work on computers with an Intel processor lower than Pentium 4?
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 10:17 pm
by bartbes
It is merely a compile-time setting, afaik the next windows build will use SSE (1) again.
Re: is there any commercial games have been written with lov
Posted: Thu Mar 10, 2011 10:19 pm
by tentus
It's easier to see on AMD computers. Find a Sempron and try and run Love. 6.2 will run, but 7.1 won't.
Glad to hear the next build will fix it, it's been a problem for me for a while, half my testers are out of the loop.