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Zombie Baseball

Posted: Tue Feb 22, 2011 3:21 pm
by middlerun
Here's a sneak peek at something I'm working on. A first-person shooter/baseball simulation with zombies.

Some of the 3D stuff is a bit dodgy since the zombies are just 2D images and LÖVE can't do perspective transformations on images (as far as I know), so I had to kind of fake it and there's still a few bugs with that.

Much more to come, hopefully.

Re: Zombie Baseball

Posted: Tue Feb 22, 2011 3:53 pm
by nevon
Holy crap! :|

I'm speechless.

Re: Zombie Baseball

Posted: Tue Feb 22, 2011 4:05 pm
by Chief
Awesome! :D

Re: Zombie Baseball

Posted: Tue Feb 22, 2011 4:07 pm
by kikito
O_O

osome

Re: Zombie Baseball

Posted: Tue Feb 22, 2011 4:26 pm
by SoggyWaffles
WOW! I can't wait to what all you can do with this. Did you use ray casting? or plan to?

Re: Zombie Baseball

Posted: Tue Feb 22, 2011 4:47 pm
by tentus
Very cool stuff, I'm looking forward to the next edition! A few little requests/suggestions:

- Perhaps just at the beginning, a little box telling you the controls
- An fps counter that you can enable would be cool (yeah, I'm one of those guys)
- I highly recommend breaking your code into multiple files. It makes it easier to manage and will help you keep your code organized internally.

Re: Zombie Baseball

Posted: Tue Feb 22, 2011 6:36 pm
by Taehl
The game randomly closes (no error message), for no reason that I can fathom.

Re: Zombie Baseball

Posted: Tue Feb 22, 2011 7:03 pm
by Piggles
It crashes with no error when I try to whack a zombie. But very cool otherwise!

Re: Zombie Baseball

Posted: Wed Feb 23, 2011 1:44 am
by middlerun
Thanks for the feedback guys. :ultraglee:
SoggyWaffles wrote:WOW! I can't wait to what all you can do with this. Did you use ray casting? or plan to?
Not using ray casting right now, maybe in the future.
tentus wrote:Very cool stuff, I'm looking forward to the next edition! A few little requests/suggestions:
- Perhaps just at the beginning, a little box telling you the controls
- An fps counter that you can enable would be cool (yeah, I'm one of those guys)
- I highly recommend breaking your code into multiple files. It makes it easier to manage and will help you keep your code organized internally.
I'll probably do all these things, this is a very early prototype so only a small fraction of the game is there.
Taehl wrote:The game randomly closes (no error message), for no reason that I can fathom.
Piggles wrote:It crashes with no error when I try to whack a zombie. But very cool otherwise!
Very odd. If it happens when you swing the bat it might have something to do with sound. Does it happen when you shoot too? (You can switch to the gun using the scroll wheel if you didn't notice that.) Try commenting out the lines in main.lua that call love.audio.newSource() and see if it still crashes. What OS are you guys on?

Re: Zombie Baseball

Posted: Wed Feb 23, 2011 2:14 am
by Taehl
Now that you mention it, it looks like it crashes about six seconds after I swing the bat or shoot the gun. I hear the sounds just fine, though. I'm in Win7 Pro x64.

Also, isn't that shooting sound from Half-Life 2?...