Rendering issues
Posted: Sun Mar 17, 2013 8:46 am
Hi,
I must be doing something wrong! I was trying to remove the love.graphics.clear() for a custom 'run' file.
I only want to clear the window at less frequent intervals so the code is not creating everything for every frame.
I noticed that I can't clear the window even across diffetrent instances of the love exe. That is - if I clear the window by any other means I have a ghost image of the previous instance of love even when the window has been close and love executed again.
How does the buffering work. The windows API itself has a buffer (offscreen bit map) so how does love wotk with that?
Thanks.
I must be doing something wrong! I was trying to remove the love.graphics.clear() for a custom 'run' file.
I only want to clear the window at less frequent intervals so the code is not creating everything for every frame.
I noticed that I can't clear the window even across diffetrent instances of the love exe. That is - if I clear the window by any other means I have a ghost image of the previous instance of love even when the window has been close and love executed again.
How does the buffering work. The windows API itself has a buffer (offscreen bit map) so how does love wotk with that?
Thanks.