Structure tutorial?
Posted: Sun Nov 09, 2008 9:29 pm
One thing that would be very handy for a newcomer like me (= not new to programming, but new to game progamming),
would be a little concept level tutorial on where and how to do things like levels, powerups and for example story screens etc. also when to put things in the same file and when to use separate .lua files.
My first game mechanic didn't long to code, but right now I have everything in the main.lua file and its not going to be very flexible or manageable if I progress it any further in its current state.
So if someone has some good modular structure ideas that could be implemented in Löve, I'd be very grateful
would be a little concept level tutorial on where and how to do things like levels, powerups and for example story screens etc. also when to put things in the same file and when to use separate .lua files.
My first game mechanic didn't long to code, but right now I have everything in the main.lua file and its not going to be very flexible or manageable if I progress it any further in its current state.
So if someone has some good modular structure ideas that could be implemented in Löve, I'd be very grateful