Missile Command Beta
Posted: Fri Nov 07, 2008 3:21 pm
Well, I got the general workings of my first real production game that I've been working on (and my final for my independent study course in school)
Missile Command
Shoot the falling red diamond before it reaches the bottom of the screen
v0.2
Changelog:
!!!!USE THIS DOWNLOAD!!!! NOT THE ATTACHMENT!!!!
Missile Command
Shoot the falling red diamond before it reaches the bottom of the screen
- Bullets will originate from whatever cannon the mouse cursor is closest too
- Bullets will be destroyed if they hit the walls
- There's a limited number of bullets that can be in the air at a given time, you can change this by changing the "insert_max" variable in the load function (default: 10)
- You get a graphical display of the current Level, Cannon Damage (decreases with every level), Accuracy and Shots fired
- Total of 14 levels
v0.2
Changelog:
- Changed control System
- Now you fire from whatever cannon you pick from, choosing with Left, Down, and Right arrow keys to fire Left, Middle, and Right cannons Respectively
- A bouncing indicator shows you what cannon is active
- Added Impact, Explosion, cannon switch, and changed Firing sounds
- Added explosion animation
- The mob will now bounce of the walls instead of sliding down them
- Added a "Spread" variable - gives you a random positive or negative offset to your firing angle - can be adjusted in the code (default: 5 degrees)
- Added a Special Burst
- Shotgun style attack that can be used to beat the last level.
- You start with a limit of two bursts (Can be changed by adding to the "specials" variable)
- You can also adjust the number of bullets per burst, but I have found anymore then the default (10) will cause the game to crash for some reason
- Cleaned and documented code for easier reading
!!!!USE THIS DOWNLOAD!!!! NOT THE ATTACHMENT!!!!