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Invictus (beta) (yes it works now)
Posted: Wed Mar 13, 2013 8:35 am
by GungnirDev
My game! There are no gamebreaking bugs, although the final boss has a nasty habit of disappearing sometimes (he comes back if you die). If you have any suggestions on how to fix that, great! If not, enjoy this game!
https://www.dropbox.com/s/0mh4lintopdqxna/Invictus.zip
EDIT: Fixed a minor error and now this is the EXE.
Re: Invictus (beta)
Posted: Wed Mar 13, 2013 4:27 pm
by Davidobot
I get an Error right after starting up the game -
Code: Select all
Could not open file shmuppics/???.png. Does not exist.
Re: Invictus (beta)
Posted: Wed Mar 13, 2013 4:45 pm
by Lafolie
I would try it but I'm not waiting for the 90MB file if there is an error causing it to crash at startup, haha. Also, check out [wiki]Game Distribution[/wiki], the file appeared to be in zip format (unless it contains a .love and a readme or something?).
Re: Invictus (beta)
Posted: Wed Mar 13, 2013 4:49 pm
by GungnirDev
Oh, pofflesocks.
OH. I've discovered the problem. This was developed on a Mac, and I have a picture entitled "???," which Windows deems unacceptable. That's what's causing the error. I'll have to make a minor correction.
Re: Invictus (beta)
Posted: Wed Mar 13, 2013 6:09 pm
by Davidobot
thesmeagle wrote:Oh, pofflesocks.
OH. I've discovered the problem. This was developed on a Mac, and I have a picture entitled "???," which Windows deems unacceptable. That's what's causing the error. I'll have to make a minor correction.
Did you post the updated version?
Re: Invictus (beta) (yes it works now)
Posted: Wed Mar 13, 2013 7:28 pm
by GungnirDev
I did now. It's an EXE, too.
Re: Invictus (beta) (yes it works now)
Posted: Wed Mar 13, 2013 7:54 pm
by josefnpat
This game ran very well in linux.
You might want to tone down the size of some of the pictures & audio. You've got a lot of MB, for a small game.
If you can't do this, consider having a loading screen. It took a few seconds for my machine to start the game, and I was concerned it was blowing up.
I ran into the problem of when to display messages to the user, as when you're playing, not only is it very distracting, but annoying to show them as you're playing. It was hard to find a place to put them, even. My solution was to make a break in the action, and then push the messages. Check out my LD24 for how I did this:
https://github.com/josefnpat/LD24
Re: Invictus (beta) (yes it works now)
Posted: Wed Mar 13, 2013 8:07 pm
by GungnirDev
I'm not entirely sure how to make a loading screen. I mean, the game won't display anything while it's booting, right?
Re: Invictus (beta) (yes it works now)
Posted: Wed Mar 13, 2013 9:31 pm
by josefnpat
Take a look at this excellent post:
viewtopic.php?f=5&t=7721