Kinect on LÖVE

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middlerun
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Kinect on LÖVE

Post by middlerun »

Using a Kinect with LÖVE would be the best thing ever. Is it possible?
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BlackBulletIV
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Re: Kinect on LÖVE

Post by BlackBulletIV »

In theory I should think so. The developers would just need to plug in the OpenKinect library to Love somehow, and then create a kinect module or something.
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Jasoco
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Re: Kinect on LÖVE

Post by Jasoco »

As long as the drivers and libraries are available on OS X and Linux as well. Don't leave us out.
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nevon
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Re: Kinect on LÖVE

Post by nevon »

Jasoco wrote:As long as the drivers and libraries are available on OS X and Linux as well. Don't leave us out.
It's available on Linux anyway. Don't know about Mac, but I would assume so.
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bartoleo
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Re: Kinect on LÖVE

Post by bartoleo »

bah...
I think that Kinect support without native 3d would be nothing more a mouse emulation
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BlackBulletIV
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Re: Kinect on LÖVE

Post by BlackBulletIV »

bartoleo wrote:bah...
I think that Kinect support without native 3d would be nothing more a mouse emulation
Quite a number of mice and voice control actually. But I do agree, 3D can make use of Kinect far better than 2D can.
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FierceForm
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Re: Kinect on LÖVE

Post by FierceForm »

If it were my decision, I would wait until Microsoft released their official API.
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BlackBulletIV
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Re: Kinect on LÖVE

Post by BlackBulletIV »

But that API would be closed source I'm assuming (knowing Microsoft), and that may cause issues. Plus, it will be Windows only, knowing Microsoft and also knowing that it will be built into XNA. Therefore, I don't really think that's a good option for Love (if Kinect ever becomes a thing to implement).
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FierceForm
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Re: Kinect on LÖVE

Post by FierceForm »

People call SDL cross-platform, but it really just has an implementation for each platform, so how does using an API (that is possibly more stable and efficient) for one platform and a different API for other platforms not make it cross-platform? If it's XNA only, then obviously it's not even a reasonable option, since it's all built for .NET.
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BlackBulletIV
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Re: Kinect on LÖVE

Post by BlackBulletIV »

Are you saying then, if the API is outside of XNA, the preferable option would be to use the Microsoft API for Windows, and the OpenKinect (I think that's what it's called) drivers for Mac and Linux? If so, that could work, as long as the API being closed source wouldn't be an issue.
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