Hi,
I'm new to Love and Lua, and am worried about error messages : for example when i make a syntax error, or try to load an image that doesn't exist, i just receive an error from windows "love.exe stopped working".
There must be a way to get the "true" error message, but how?
I'm using 7 64bit pro, and simply run my program with the console.
(I bet the answer is simple and that i missed something...)
Thank you.
Error messages
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- nevon
- Commander of the Circuloids
- Posts: 938
- Joined: Thu Feb 14, 2008 8:25 pm
- Location: Stockholm, Sweden
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Re: Error messages
You didn't happen to set the debug variable to false, did you? Löve should give you a nice looking error screen as well as print the error message to stderr (or possibly stdout).
Re: Error messages
That shouldn't matter since 0.7.0.nevon wrote:You didn't happen to set the debug variable to false, did you? Löve should give you a nice looking error screen as well as print the error message to stderr (or possibly stdout).
Are you sure you're not messing with the string metatable? I had some issues where my custom string __index would cause LÖVE to exit without a message.
Re: Error messages
Hum, here is the only code i'm running.
It is very simple, just one of the few thing I did for testing.
So no metatables or debug variable
It is very simple, just one of the few thing I did for testing.
So no metatables or debug variable
Code: Select all
function love.load()
image = love.graphics.newImage("CharacterBoy.png")
love.graphics.setBackgroundColor(0,0,0)
up = 0
end
function love.update(dt)
up = dt
end
function love.draw()
love.graphics.print(up, 400, 300)
end
Re: Error messages
Ah, this might be related to that issue I saw on the issue tracker; LÖVE crashes on Lua errors when stdout/stderr.txt are not writable.
A workaround is to always run LÖVE as administrator.
A workaround is to always run LÖVE as administrator.
Re: Error messages
Yep this works!
Thank you
Thank you
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