Eboruushion: "evolution" sim
Posted: Wed Mar 06, 2013 10:56 pm
Eboruushion
A simulator of "evolution" =D
What I want to do with this are entities that move around a grid and alter their own source code by mating (so the children will have similar, but changed source from the parents). I'm not entirely sure how I'm going to do this, so I decided to open a post here to get some suggestions on my code =)
Currently I'm working on optimizing the collision detection, but I'm not entirely sure I'm doing it right
Any and all suggestions are welcome, so is constructive critisim .
A simulator of "evolution" =D
What I want to do with this are entities that move around a grid and alter their own source code by mating (so the children will have similar, but changed source from the parents). I'm not entirely sure how I'm going to do this, so I decided to open a post here to get some suggestions on my code =)
Currently I'm working on optimizing the collision detection, but I'm not entirely sure I'm doing it right
Any and all suggestions are welcome, so is constructive critisim .