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Suggestion/inspiration for a physics puzzler
Posted: Tue Nov 23, 2010 4:12 pm
by arquivista
This is a small puzzle dealing physics that could inspire someone around. Bomb up funny creatures is always fun (like angry birds or pinguin "launcher" gamesshowed us) I feel that idea is good but somehow badly used (bad puzzles/levels). Maybe someone could get here a good concept for a LOVE game.
http://www.robdonkin.com/blow-things-up/
Re: Suggestion/inspiration for a physics puzzler
Posted: Tue Nov 23, 2010 7:08 pm
by Mud
arquivista wrote:I feel that idea is good but somehow badly used (bad puzzles/levels).
Yeah, I quit because the puzzle's sucked. To be fair, the author acknowledges that fact.
But yeah, it would take an hour to duplicate the core of that engine in Love, and a few hours more to write a decent level editor for it.
Re: Suggestion/inspiration for a physics puzzler
Posted: Tue Nov 23, 2010 7:22 pm
by arquivista
Mud wrote:arquivista wrote:I feel that idea is good but somehow badly used (bad puzzles/levels).
Yeah, I quit because the puzzle's sucked.
The strange thing is that I when I saw first images here:
http://guidology.com/2010/11/18/blow-th ... al-review/
and here
http://designyoutrust.com/2010/11/23/blow-things-up/
I said "Whhoa" this could be fun! But when experienced the author fail to keep us playing. Probably the game have some advanced funny levels but starting dull levels "blow" away all desire to play.
If you check Walktrought you can see that some advanced levels till seem nice designed
http://www.notdoppler.com/blowthingsup- ... owthingsup
Anyway since is box2d kind of stuff I thought was useful to show here.