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Porting love2d to other platforms

Posted: Sat Oct 30, 2010 2:13 pm
by j3d1
Hi! Love2d - a cool language, are you want to expand the list of supported platforms for him in future? IMHO, it would be nice to make a port for Windows Mobile :)
p.s. sorry for my Eng :)

Re: Porting love2d to other platforms

Posted: Sat Oct 30, 2010 2:29 pm
by Tesselode
There's already a Cannoo port. In the Projects and Demos board.

Re: Porting love2d to other platforms

Posted: Sat Oct 30, 2010 2:40 pm
by bartbes
I can tell you there's nlove, which basically replaces hard-to-port modules with SDL. (OpenGL for example) Nlove runs on the Ben NanoNote, the Caanoo and the Dingoo at the moment (as well as on linux and windows+cygwin).
Also, there are some vague rumors about a port to Apple libraries... hmm, I wonder what that could be for..

Re: Porting love2d to other platforms

Posted: Sat Oct 30, 2010 2:41 pm
by j3d1
Thanks, That's good :3 , I have a Dingo A320, but WinMobile...

Re: Porting love2d to other platforms

Posted: Sat Oct 30, 2010 2:43 pm
by bartbes
Well it's always kind of hard to port to a platform you don't have..., maybe WinMo can run SDL?

Re: Porting love2d to other platforms

Posted: Sat Oct 30, 2010 2:48 pm
by j3d1
Yes, SDL has been ported to WinMob. There sdl.dll for this platform, and header files for this dll.

Re: Porting love2d to other platforms

Posted: Sat Oct 30, 2010 5:48 pm
by zac352
j3d1 wrote:Love2d - a cool language
Last time I checked, it was an engine which uses Lua.
j3d1 wrote:it would be nice to make a port for Windows Mobile
Steps:
1. Compile.
2. If 1 failed, debug and repeat.
3. Publish to the interwebs so you can brag/etc.

Hope that helps. :P

Re: Porting love2d to other platforms

Posted: Sun Oct 31, 2010 12:37 am
by j3d1
zac352 wrote:Last time I checked, it was an engine which uses Lua.
Yes, sorry. Was wrong.
zac352 wrote:Steps:
1. Compile.
2. If 1 failed, debug and repeat.
3. Publish to the interwebs so you can brag/etc.
Thank you for the farewell, but I'm afraid my experience with the configure & make will not be enough, even though the Code::Blocks already configured with the toolchain for WinMob with SDL port. That would still get the project files... Dreams...
Okay, I'll try to compile myself. Good luck to me =)

Re: Porting love2d to other platforms

Posted: Sun Oct 31, 2010 12:42 am
by Robin
j3d1 wrote:
zac352 wrote:Last time I checked, it was an engine which uses Lua.
Yes, sorry. Was wrong.
Common mistake. ;)
j3d1 wrote:Thank you for the farewell, but I'm afraid my experience with the configure & make will not be enough, even though the Code::Blocks already configured with the toolchain for WinMob with SDL port. That would still get the project files... Dreams...
Okay, I'll try to compile myself. Good luck to me =)
Good luck. And if you don't succeed, don't worry. Experience teaches that someone will come along who will, eventually. :)

Re: Porting love2d to other platforms

Posted: Sun Oct 31, 2010 8:53 pm
by Araqiel
If I hadn't switched to a Blackberry, I certainly would take the time to port LOVE to Windows Mobile. But then again, my next phone is going to be something with Android... so we can all expect an Android port in the future, I suppose.