Lighting Dynamics Demo
Posted: Fri Mar 01, 2013 7:48 am
I made a lighting dynamics demo, check it out! When you open the file using love2d, you will have to wait for a bit to let the tiles generate.
What? Well yea this is pixel lighting but what are you trying to say?spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting.
That's not per pixel lighting, that's per triangle (polygon, surface, whatever word you like better) lighting.spynaz wrote:What? Well yea this is pixel lighting but what are you trying to say?spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting.
Oh. Yea your right. But this is what came to my mind when I was making lighting dynamics, an easy way. But is it possible to do per pixel lighting with love2d? If so, then how?spectralcanine wrote:That's not per pixel lighting, that's per triangle (polygon, surface, whatever word you like better) lighting.spynaz wrote:What? Well yea this is pixel lighting but what are you trying to say?spectralcanine wrote:It's okay, but flat lighting is meh compared to per pixel lighting.
Per pixel lighting would have a smooth gradient.
Pixel Effects.spynaz wrote:Oh. Yea your right. But this is what came to my mind when I was making lighting dynamics, an easy way. But is it possible to do per pixel lighting with love2d? If so, then how?
And even with what I said above about pixel lighting, this is definitely a good looking style for some games, so good job nonetheless.scutheotaku wrote:While per-pixel lighting gives a smoother, more "realistic" look, I really like this style of lighting too. This style fits really well with "retro" style graphics, and also with tile-based games.