Physics help
Posted: Thu Oct 02, 2008 2:52 am
I'm not really familiar with 2D BOX so I'm not sure if its possible... but I was wanting to know if there's a way of making two graphics detect collision.
I can only find a way of doing this by attaching a rectangle circle or polygon (max of 16 points I think, and I can't really figure out how vertexes work... needs me a vertex co-ordinate maker lol). But I wanted to know if it can just figure out a bounding box based on the graphic.
And if not, can anyone tell me how I can make a "ground" that's more realistic than just a flat plane.
Thanks for any help... and to rude for the engine!
I can only find a way of doing this by attaching a rectangle circle or polygon (max of 16 points I think, and I can't really figure out how vertexes work... needs me a vertex co-ordinate maker lol). But I wanted to know if it can just figure out a bounding box based on the graphic.
And if not, can anyone tell me how I can make a "ground" that's more realistic than just a flat plane.
Thanks for any help... and to rude for the engine!