DevDiary: Super Star Trek
Posted: Wed Oct 01, 2008 8:02 am
Hello evvrrybody!
Been planning to learn Lua for ages (since release of WoW) but havent had the time nor the energy to do anything about it. Some weeks ago i stumbled upon some old folders in my filesystem where i had source+binaries of old star trek game - instantly i got the idea to have that as my "learn as i go" project - port the damn thing to lua/love with with graphical interface.
I've now done some minor ui designs and some working code that remotely resembles my take of lcars battle console. state transitions and some other minor stuff..
Things seem to advance quite well, considering i've other stuff in progress too. I'll be dropping some screenshots when there's something meaninfull to to present. When things are done, code will be released as GPLv2.
Been planning to learn Lua for ages (since release of WoW) but havent had the time nor the energy to do anything about it. Some weeks ago i stumbled upon some old folders in my filesystem where i had source+binaries of old star trek game - instantly i got the idea to have that as my "learn as i go" project - port the damn thing to lua/love with with graphical interface.
I've now done some minor ui designs and some working code that remotely resembles my take of lcars battle console. state transitions and some other minor stuff..
Things seem to advance quite well, considering i've other stuff in progress too. I'll be dropping some screenshots when there's something meaninfull to to present. When things are done, code will be released as GPLv2.