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Maze Thread
Posted: Wed Feb 27, 2013 9:38 pm
by Zer0
Just what it says.
I decided to rename the thread since it started to become more people posting stuff.
Animated Perfect Mazes.
http://web.comhem.se/~u39312158/backtracker
http://zer0problem.net/games (click the mazes then)
The clicks links are removed because of my friend who manages the site. (Not pointing fingers or anything but *points finger*)
My perfect maze algortihm ( non animated )
SCREENSHOTS:
Re: Autogenerated Perfect Maze
Posted: Wed Feb 27, 2013 11:12 pm
by Ref
Interesting!
Three questions:
1. Why use a thread? (I can't seem to make a second selection - thread already exists & kill doesn't seem to work.)
2. I get the same maze every time. (See that you have a shuffle function but ...)
3. How do I get the grid pattern to use with A-star?
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 6:00 am
by Zer0
Ref wrote:Interesting!
Three questions:
1. Why use a thread? (I can't seem to make a second selection - thread already exists & kill doesn't seem to work.)
otherwise it stops responding while generating the bigger one
and I created it for the purpose of generating bigger maps in a game I am making
Ref wrote:2. I get the same maze every time. (See that you have a shuffle function but ...)
that's odd... try adding math.randomseed(os.time()) not sure if I forgot that
Ref wrote:3. How do I get the grid pattern to use with A-star?
it's stored in the table map in main.lua (the one that love loads)
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 7:30 am
by Taehl
I wrote something very similar, once. But mine didn't do it in a thread - you could watch it spreading and drawing the whole thing.
Tweaking the parameters, you can get things that look like circuits, coral, and other textures.
Here's a .love of a variation - this one has more of a circuitry look. Warning: Drawing routine isn't optimized, and runs slower in 0.8.0 due to its points/lines/etc. being so damn slow.
Too bad I can't check yours out since it uses canvases.
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 8:55 am
by silver_hawk
I'm currently creating a dungeon generator, which also have a maze mode, I suspect it to be doon in a few weeks, if I got the time, but my mazes are somehow similary, but great work. These algortihmns are great for educational purposes.
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 9:07 am
by Jasoco
Yeah a while ago I had written a random dungeon maze generator for a Zelda style game I was going to make. Put it on the back burner for now but am fascinated by stuff like this.
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 10:14 am
by Zer0
Jasoco wrote:Yeah a while ago I had written a random dungeon maze generator for a Zelda style game I was going to make. Put it on the back burner for now but am fascinated by stuff like this.
that character is from Oracle of seasons and oracle of ages. I used to have both those games on my old GBC
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 10:39 am
by Robin
I like this kind of stuff. This is my take on it:
This could be cool for some kind of in-game loading screen.
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 11:52 am
by kikito
I'll contribute with a presentation that I didn't do myself, but it's awesome nevertheless:
"Algorithm" is not a four-letter word
Magic starts at
slide 40. And then it goes up, and up.
Re: Autogenerated Perfect Maze
Posted: Thu Feb 28, 2013 12:38 pm
by micha
Thanks for sharing. Great presentation.