:3
Posted: Wed Oct 06, 2010 7:19 pm
I was reading wikipedia, and I found this:
bx=mx*(n/mz)
by=my*(n/mz)
where b is your screen, n is your scale, and m is your point. 3D projection ftw.
bx=mx*(n/mz)
by=my*(n/mz)
where b is your screen, n is your scale, and m is your point. 3D projection ftw.