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:3

Posted: Wed Oct 06, 2010 7:19 pm
by zac352
I was reading wikipedia, and I found this:

bx=mx*(n/mz)
by=my*(n/mz)

where b is your screen, n is your scale, and m is your point. 3D projection ftw. :3

Re: :3

Posted: Wed Oct 06, 2010 7:26 pm
by vrld

Re: :3

Posted: Wed Oct 06, 2010 7:33 pm
by zac352
vrld wrote:Has already been done: http://love2d.org/forums/viewtopic.php?f=5&t=1692
Too bad. I'm building it into my library anyways.

Re: :3

Posted: Fri Oct 08, 2010 12:38 am
by Diablo
Why does it feel like you are trying to give me more work? :)