LoveWars prototype/demo
Posted: Thu Sep 30, 2010 10:27 am
I'm working on a Strategic Turn-based Game like Advance Wars
I'm using a project structure similar to fistfulofbeef (thank you LÖVE-Party Copyright (c) 2010)
Map is random
You can drag the map (left button), zoom (mouse wheel) and select cells
I'm looking for a tileset (now I use the one used in the tileset example)
My goal is:
implementing loading maps from file (I looked Tiled ... but... format file is not so 'easy')
implementing battles with 2 human players (initially on same pc, next via network)
implementing AI cpu for human vs CPU ... for this I think i could use Lua
feel free to say anything... feel free to contribute... no problem
Bitbucket project:
https://bitbucket.org/bartoleo/lovewars/overview
actual download
https://bitbucket.org/bartoleo/lovewars ... ewars.love (actually broken, for some reason my files uploaded are not visible... or bitbucket not accepting .love extension... why?)
https://bitbucket.org/bartoleo/lovewars ... s.love.zip rename it to lovewars.love (broken too... now doesn't accepts zip...)
lovewars.love attachement updated 20 oct 2010
I'm using a project structure similar to fistfulofbeef (thank you LÖVE-Party Copyright (c) 2010)
Map is random
You can drag the map (left button), zoom (mouse wheel) and select cells
I'm looking for a tileset (now I use the one used in the tileset example)
My goal is:
implementing loading maps from file (I looked Tiled ... but... format file is not so 'easy')
implementing battles with 2 human players (initially on same pc, next via network)
implementing AI cpu for human vs CPU ... for this I think i could use Lua
feel free to say anything... feel free to contribute... no problem
Bitbucket project:
https://bitbucket.org/bartoleo/lovewars/overview
actual download
lovewars.love attachement updated 20 oct 2010