Hello y'all. I found this engine randomly and was at first drawn to the fact that I've been looking for a half decent 2D game engine for years; I own torque game builder but can't stand how clunky it is under the hood. Anyway after traveling around the site, code, wiki, and forum for a few days I've really enjoyed the atmosphere of the whole thing. There's a really light, fun thing going on that's kind of refreshing.
Anyway I'm not real familiar with Lua but after looking through the documentation about 5 minutes I'm almost up to speed; it's a ridiculously simple language. I don't really have any plans for a project with this engine yet but I'm sure I'll come up with something to do to play with it. Besides! Doing random crap that I think sounds fun is the whole reason I wanted a 2D engine in the first place.
Hello!
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Hello!
Welcome.
Re: Hello!
I too own torque game builder and I've been very surprised at how quickly I can work with this engine. In torque game builder I always had a problem with the documentation and figuring out how all the systems work. In love it's as simple as pie!!!
In case anyone's wondering what my current project is: It's a multiplayer "wizard duel" game in which you shoot various spells at each other in real time...Hopefully there will be a lot of reflections/counters/minions to summon so it should be interesting
In case anyone's wondering what my current project is: It's a multiplayer "wizard duel" game in which you shoot various spells at each other in real time...Hopefully there will be a lot of reflections/counters/minions to summon so it should be interesting
Re: Hello!
I like TGB's TorqueScript and it's editor quite a bit but the engine itself always feels really clunky and trying to create basic engine additions in the source always gives me trouble. It's a nice piece of middleware; just not for me. I'll give LOVE a good shot and see what kind of cool stuff I can pull off with it. I get the feeling it's going to be a fun ride.
Your game sounds awesome! I played one like that before that was sort of turn based but an action type would be super fun. Are you planning to use a network for multiplayer or just have two people use the same Keyboard? Or different keyboards I suppose. xD
Your game sounds awesome! I played one like that before that was sort of turn based but an action type would be super fun. Are you planning to use a network for multiplayer or just have two people use the same Keyboard? Or different keyboards I suppose. xD
Dream Big. Fight Hard. LÖVE Harder.
Re: Hello!
I've got networking working for 2 players using LUBE. It's not time yet but eventually I'll set up a master server for finding games.
I've only been working on the game for 2 days, so far it's playable and the lag isn't too bad with the lube networking. Right now all you can do is fire a projectile, or charge up and fire a bigger one. Pretty soon I hope to have stuff like reflecting shots, control points to help your mana regen, summoning creatures, and various other spells. I also want to make customization of your wizard a big part of it.
The biggest problem I forsee is trying to get good artwork for the game. I haven't had much luck with free art sites. Thank god for the particle system, though =)
Does anyone know if it's possible to network the love physics system? I haven't tried yet because I've assumed it wouldn't work. I do know that new version of torque 2d coming out next year will have this feature (also using box 2d) which is pretty sweet.
I've only been working on the game for 2 days, so far it's playable and the lag isn't too bad with the lube networking. Right now all you can do is fire a projectile, or charge up and fire a bigger one. Pretty soon I hope to have stuff like reflecting shots, control points to help your mana regen, summoning creatures, and various other spells. I also want to make customization of your wizard a big part of it.
The biggest problem I forsee is trying to get good artwork for the game. I haven't had much luck with free art sites. Thank god for the particle system, though =)
Does anyone know if it's possible to network the love physics system? I haven't tried yet because I've assumed it wouldn't work. I do know that new version of torque 2d coming out next year will have this feature (also using box 2d) which is pretty sweet.
Re: Hello!
Sweet! Sounds like loads of fun. Art is always a pain in the ass.
Dream Big. Fight Hard. LÖVE Harder.
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Hello!
Do you know OpenGameArt?Zenchess wrote:I haven't had much luck with free art sites.
Help us help you: attach a .love.
Who is online
Users browsing this forum: No registered users and 3 guests