Wonder if this is right for me?
Posted: Sun Aug 22, 2010 3:30 pm
Hello, I am Twiggy! I'm a new member of this community and I am wondering if this engine in right for me.
I am looking to create a 2D game I will be calling Evi.
It is going to be a multiplayer 2D RPG game, I want to know if this supports DBing(Saving player information ect: Levels, Stats, Deaths, Kills, image files quantities) as well as FPS that is editable by chance, I don't know much about Lua as I'm familier with C/w Objects (C++) I was hoping to use Torque 2D but when I saw that it doesn't support real time interactions it made me a bit sad, so now I'm here, I searched on google 2D Game Engines and this came up and I looked at some screenshots and they look pretty good from what I see.
I currently have a majority of graphics done as well as a tileset that uses 16x16 squares per tile.
Anybody care to help me out and possibly throw me the right way?
Pretty much in a nutshell: An MORPG Multi online role playing game with saving networking and serverside reactions through things (rather serverside loading than clientside so damage to monsters and such other things actually save and sit)
Is Love2D right for me?
Thank you
-Twiggy
I am looking to create a 2D game I will be calling Evi.
It is going to be a multiplayer 2D RPG game, I want to know if this supports DBing(Saving player information ect: Levels, Stats, Deaths, Kills, image files quantities) as well as FPS that is editable by chance, I don't know much about Lua as I'm familier with C/w Objects (C++) I was hoping to use Torque 2D but when I saw that it doesn't support real time interactions it made me a bit sad, so now I'm here, I searched on google 2D Game Engines and this came up and I looked at some screenshots and they look pretty good from what I see.
I currently have a majority of graphics done as well as a tileset that uses 16x16 squares per tile.
Anybody care to help me out and possibly throw me the right way?
Pretty much in a nutshell: An MORPG Multi online role playing game with saving networking and serverside reactions through things (rather serverside loading than clientside so damage to monsters and such other things actually save and sit)
Is Love2D right for me?
Thank you
-Twiggy