New to this, need some help getting started
Posted: Thu Feb 21, 2013 2:04 pm
Hello everyone. If you didn't guess from my username, my name is Brandon and I'm, well, new to the LÖVE game engine. If that isn't bad enough, I've never even heard of Lua.
Any help would be appreciated, but here's the first problem I've run into.
I tried to run the hello world app, but it gave me a packaging error message. I'm sure someone here knows the one I'm talking about.
There's not much to go into, step-by-step wise I mean. Using notepad, I put the following code into a file, named it properly and dragged it into a folder. Then I dragged the folder over a shortcut to LÖVE and it gave me the error.
I am coming from a background in Java, and wanted to know if this language is capable of compiling the games into a .exe file, rather than .love or .lua, so I can distribute easier if I reach that point.
Again, thank you all in advance for any help.
Any help would be appreciated, but here's the first problem I've run into.
I tried to run the hello world app, but it gave me a packaging error message. I'm sure someone here knows the one I'm talking about.
There's not much to go into, step-by-step wise I mean. Using notepad, I put the following code into a file, named it properly and dragged it into a folder. Then I dragged the folder over a shortcut to LÖVE and it gave me the error.
Code: Select all
function love.draw()
love.graphics.print('Hello World!', 400, 300)
end
Again, thank you all in advance for any help.