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jajasuperman
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Last edited by jajasuperman on Mon Feb 05, 2018 12:53 pm, edited 3 times in total.
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Nixola
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Posts: 1949
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Location: Italy

Re: [Problem] How I use dofile?

Post by Nixola »

You should use require (don't write .lua, "require('level1')) or love.filesystem.load (you'll have to call what it returns: level1 = lf.load('level1.lua'); level1()) instead
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
jajasuperman
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Last edited by jajasuperman on Mon Feb 05, 2018 12:53 pm, edited 1 time in total.
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Nixola
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Location: Italy

Re: [Problem] How I use dofile?

Post by Nixola »

The problem is that player is a variable that doesn't exist yet in line 33 of level1.lua, according to the message; if you posted some other code we'd be able to tell you what's the problem exactly
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
jajasuperman
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Nixola
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Location: Italy

Re: [Problem] How I use dofile?

Post by Nixola »

You define the callbacks twice, you should never do that; when you load level1.lua the callbacks inside it overwrite the ones defined inside main.lua, and level1.lua's love.load doesn't ever get called
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Qcode
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Re: [Problem] How I use dofile?

Post by Qcode »

I know that this isn't the point of the post, but I noticed your love.draw function was slightly redundant.
It is currently this:

Code: Select all

function love.draw()
        if menu == 1 then
                love.graphics.setColor(255, 0, 0)
                love.graphics.print("Jugar", 100, 100, 0, 2, 2)
               
                love.graphics.setColor(0, 0, 255)
                love.graphics.print("Opciones", 100, 200, 0, 2, 2)
               
                love.graphics.setColor(0, 0, 255)
                love.graphics.print("Salir", 100, 300, 0, 2, 2)
        end
       
        if menu == 2 then
                love.graphics.setColor(0, 0, 255)
                love.graphics.print("Jugar", 100, 100, 0, 2, 2)
               
                love.graphics.setColor(255, 0, 0)
                love.graphics.print("Opciones", 100, 200, 0, 2, 2)
               
                love.graphics.setColor(0, 0, 255)
                love.graphics.print("Salir", 100, 300, 0, 2, 2)
        end
       
        if menu == 3 then
                love.graphics.setColor(0, 0, 255)
                love.graphics.print("Jugar", 100, 100, 0, 2, 2)
               
                love.graphics.setColor(0, 0, 255)
                love.graphics.print("Opciones", 100, 200, 0, 2, 2)
               
                love.graphics.setColor(255, 0, 0)
                love.graphics.print("Salir", 100, 300, 0, 2, 2)
        end
end
It can be simplified down to this

Code: Select all

function love.draw()
                love.graphics.setColor(0, 0, 255)
                if menu == 1 then
                        love.graphics.setColor(255, 0, 0)
                end
                love.graphics.print("Jugar", 100, 100, 0, 2, 2)
               
                love.graphics.setColor(0, 0, 255)
                if menu == 2 then
                        love.graphics.setColor(255, 0, 0)
                end
                love.graphics.print("Opciones", 100, 200, 0, 2, 2)
               
                love.graphics.setColor(0, 0, 255)
                if menu == 3 then
                        love.graphics.setColor(255, 0, 0)
                end
                love.graphics.print("Salir", 100, 300, 0, 2, 2)
        end
end
Just my two cents though. Have fun löving!
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vitaminx
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Re: [Problem] How I use dofile?

Post by vitaminx »

I was struggling with that too, finally require("filename") works for me, but without the lua extension, e.g.: require("level1").
jajasuperman
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