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Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 4:01 pm
by orange451
I saw a post about someone asking how to compile Löve games. I then got an idea to make a program in which you can write Löve games in, and compile them.
As of now, you can only set the Load, Update, and draw event (as well as setting what to do at the very start of the script)
This was written in game maker (gml).
Link:
http://www.mediafire.com/?kny2f1gmazt
Controls:
CTRL + S = save the game file
CTRL + D = compile and save the game file
*I don't know if this is allowed to be posted. but I thought I'd show you guys what I have made so far*
I'd love to see some feedback from you guys, and what to add!
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 5:01 pm
by nevon
What do you mean by "compile"? And also, is the source code available? I'm a little iffy about randomly installing stuff from unknown sources - even if I'm running Linux.
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 5:19 pm
by orange451
nevon wrote:What do you mean by "compile"? And also, is the source code available? I'm a little iffy about randomly installing stuff from unknown sources - even if I'm running Linux.
By compile, I mean. It creates a zip file, puts the main.lua inside it and renames the said zip file a a .love file.
No, the source code is not available, but if you're familiar with game maker, you'd know, it's strictly illegal to make harmful software with it.
Furthermore, this is not an installer.
[EDIT]
I'm not familiar with linux, but this is an executable which should require directX 8+
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 6:01 pm
by nevon
orange451 wrote:No, the source code is not available, but if you're familiar with game maker, you'd know, it's strictly illegal to make harmful software with it.
I doubt it's ever legal to distribute harmful software. That's hasn't stopped anyone from doing it.
orange451 wrote:I'm not familiar with linux, but this is an executable which should require directX 8+
Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though.
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 6:34 pm
by Robin
nevon wrote:Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though.
Hell, it's kind of odd to make an IDE in Game Maker.
If you scourge the forums, you'll find more IDEs for LÖVE. Most of them (all of them) have been short-lived. People will probably stick to text processors, like SciTE, Vim, Notepad++, TextMate...
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 6:45 pm
by Snow
It runs in Linux under wine. For me nothing comes closer to perfect than gEdit though.
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 6:56 pm
by orange451
Robin wrote:nevon wrote:Then it's not going to run in Linux. Kind of odd to require direct X for an IDE though.
Hell, it's kind of odd to make an IDE in Game Maker.
And why is it odd to make an IDE in Game Maker?
gml really isn't that different from lua.
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 7:06 pm
by Robin
Because it's not designed for that. Game Maker was designed to, well, make games.
It is kind of like writing a natural language parser in BASIC, or a web app in Lisp.
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 7:28 pm
by orange451
Why should it matter how I use a language though?
Have you tried my ide though?
Re: Löve IDE *BETA* [not written in löve, but for it!]
Posted: Fri Jul 09, 2010 8:01 pm
by nevon
Robin wrote:or a web app in Lisp.
Hey, hey! Lisp was used for one of the earliest web applications.
http://www.paulgraham.com/avg.html