Problem with creating body in different class
Posted: Sun Feb 17, 2013 8:24 pm
My problem is that i make my world in the love.load() but i want to move the creation of different bodies and all that they need to different classes. But for some reason it won't let me, complains about having the wrong parameters.
The error i am getting is :
player.lua:13: Incorrect parameter type: expected userdata.
Traceback
[c]: in function 'newBody'
player.lua:13: in function 'init'
class.lua:47: in function 'new'
main.lua:5: in function 'load'
[c]: in function 'xpcall'
And the code in the init function of my player class is:
Player = class:new()
function Player:init(x, y, physWorld)
self.x = x
self.y = y
self.width = 32
self.height = 32
self.image = love.graphics.newImage("body.png")
--Create the physical body
self.body = love.physics.newBody(physWorld, 100, 100, 0, 0)
self.shape = love.physics.newRectangleShape(32,32)
self.fixture = love.physics.newFixture(self.body, self.shape, 1)
return self
end
Does anyone know what the problem to this could be?
The error i am getting is :
player.lua:13: Incorrect parameter type: expected userdata.
Traceback
[c]: in function 'newBody'
player.lua:13: in function 'init'
class.lua:47: in function 'new'
main.lua:5: in function 'load'
[c]: in function 'xpcall'
And the code in the init function of my player class is:
Player = class:new()
function Player:init(x, y, physWorld)
self.x = x
self.y = y
self.width = 32
self.height = 32
self.image = love.graphics.newImage("body.png")
--Create the physical body
self.body = love.physics.newBody(physWorld, 100, 100, 0, 0)
self.shape = love.physics.newRectangleShape(32,32)
self.fixture = love.physics.newFixture(self.body, self.shape, 1)
return self
end
Does anyone know what the problem to this could be?