Oh look, another Löve on iPhone topic..
Posted: Tue Jun 15, 2010 4:48 am
Not to start anything again but I thought this was interestingly mentioned:
http://9to5mac.com/node/17909
Yeah, I know the whole thing has been run into the ground, Löve would never work unless all the dependencies were ported too, but I figured I'd mention it. Just dreaming of a day when I can indeed build a game for the iPhone/iPod touch/iPad in a language that isn't super hard to figure out.
And now I'm done. Carry on.
http://9to5mac.com/node/17909
Basically, Apple updated their agreement to clarify that game engine plug-ins for the SDK that allow you to program your games in an interpreted language are now allowed. Rather than before where they were disallowed only to allow natively compiled Cocoa Touch applications. The part that caught my eye was the specific mention of Lua.Our favorite AppleXsider today caught a new addition to the now famous section 3.3.2 of the Apple Developer agreement. According to the new verbiage, any interpreter can be used so long as the company that makes it isn't also a term for mud-built houses:
Heh. Seriously, this is to allow game interpreters like Lua to be used in iOS gaming, amongst other things.
Yeah, I know the whole thing has been run into the ground, Löve would never work unless all the dependencies were ported too, but I figured I'd mention it. Just dreaming of a day when I can indeed build a game for the iPhone/iPod touch/iPad in a language that isn't super hard to figure out.
And now I'm done. Carry on.