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BÖÖBS: Input for Fighting Games

Posted: Sat Jun 12, 2010 3:56 am
by cag
yuh, 8-)

unfortunately, because I'm lazy, the testbed only works for windows folks with console. BÖÖBS, however, does not depend on this, and it would be easy to change this behavior.

but I'm tired and done for now and I would rather work on games
:awesome:

edit:

Code: Select all

moveset for testbed:
d rd r p
l ld d rd r p
r d rd p
d ld l k
d rd r d rd r p
d ld l d ld l k
p p r k p

player 1 uses joystick 0 axis 0 buttons 1 and 2
player 2 uses arrow keys and 'z' and 'x' and is facing left at player 1 (so flip horizontal axis for moveset)

Re: BÖÖBS: Input for Fighting Games

Posted: Sat Jun 12, 2010 4:26 am
by Lap
So I take it we're not even trying to make these names relate to what they do anymore?

Re: BÖÖBS: Input for Fighting Games

Posted: Sat Jun 12, 2010 5:28 am
by Luiji
Air will. Abstrated Input Relations.

Seems like interesting software, but the name could be better. :/

Re: BÖÖBS: Input for Fighting Games

Posted: Sat Jun 12, 2010 9:10 am
by Robin
Lap wrote:So I take it we're not even trying to make these names relate to what they do anymore?
*cough*LUBE*cough*

Re: BÖÖBS: Input for Fighting Games

Posted: Sat Jun 12, 2010 11:35 am
by Lap
I actually like that name. Makes multiplayer couplings smoother. Most of the ones on the wiki's libraries are at least somewhat punny.

Re: BÖÖBS: Input for Fighting Games

Posted: Sat Jun 12, 2010 6:13 pm
by TechnoCat
Yeah, lube is something you put between two things to help them interface.

Re: BÖÖBS: Input for Fighting Games

Posted: Sat Jun 12, 2010 8:58 pm
by Luiji
Which normally doesn't sound dirty but with the context of the names LOVE and BOOBS it sounds EXTREMELY dirty.

Re: BÖÖBS: Input for Fighting Games

Posted: Mon Jun 14, 2010 6:35 pm
by mikembley
I thought it might of stood for Basic Object Oriented Battle System.. Iunno.