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Decoda, a professional Lua IDE/debugger, is now open source
Posted: Wed Feb 13, 2013 11:05 pm
by slime
Decoda was created by the developers of
Natural Selection 2 (which, incidentally, has
all of its gameplay code written in Lua and publicly viewable and moddable.) Check it out!
http://unknownworlds.com/blog/lua-ide-d ... en-source/
Re: Professional Lua IDE, Decoda, is now open source
Posted: Thu Feb 14, 2013 3:59 am
by Ensayia
I would have to assume that this means it is now free? I've always wanted to try it out, I suppose it's worth it now.
Re: Professional Lua IDE, Decoda, is now open source
Posted: Thu Feb 14, 2013 9:02 am
by monsieur_h
Thanks for the info. Gotta try it ASAP. Do you know if it's cross platform? wxWidget and most library seem to be so, but I did not try to build it on Linux yet.
Re: Professional Lua IDE, Decoda, is now open source
Posted: Thu Feb 14, 2013 9:22 am
by slime
It's Windows-only right now, but I'd imagine it's only a matter of time before people attempt ports to OS X and Linux.
Re: Professional Lua IDE/debugger, Decoda, is now open sourc
Posted: Thu Feb 14, 2013 4:21 pm
by spectralcanine
No 64bit. : (
Re: Decoda, a professional Lua IDE/debugger, is now open sou
Posted: Sat Feb 16, 2013 8:13 am
by Taehl
So, how can this be used with Love2D? If I understand correctly, it needs to see lua.dll to attach its debugging hooks. However, love.exe doesn't have an external lua.dll...