Arrow keys move boat, space pulls up the hook, Q toggles debug.
Going to be a very simple clone of Funky Fishing, a minigame in Donkey Kong Country for the Gameboy Color (the GBA version sucked ass.)
Psudo-3D clouds and sand.
History:
v 0.01
-Unreleased, basically 3 rectangles
v 0.1
-First release version
-Some mode 7 stuff
-Most things are textured
-Adds islands, rocks, basis for fish
-Reflective water
v 0.5
-Adds fish with animation
-Adds fishing line and hook
-Fixes (partially) a canvas issue with Love
-Lots more particles
v1.0
- Actual gameplay
* Timer
* You can pick up fish
- Lots of optimizations
* Mode 7 stuff now pixeleffects, doubles speed
- Even more pixel effects
- Music
v2.0
- Even more shaders
- Day/night cycle
- Rain
- Multiple resolution support (It's F10 but, for some reason you have to edit config files or you get red boundaries)
- Sound effects
- Score system
v2.5
- Even more shaders
- Normal map shader makes a cool 3D glass effect for the new time HUD
- Flashlight
* Has a time limit, you need to recharge when it's daylight.
- More sound effects
- More things moved to the GPU to speed them up
- Hook snagging far improved, takes into account hook twisting in motion
Actual music is on the way!
Isn't it awesome what you can fit safely in 3 MB?
Donkey Kong Country Fishing Minigame (Funky Fishing)
- retrotails
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Donkey Kong Country Fishing Minigame (Funky Fishing)
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- dkcwide.love
- v2.5
- (2.75 MiB) Downloaded 224 times
Last edited by retrotails on Sat Mar 30, 2013 6:34 am, edited 6 times in total.
- Roland_Yonaba
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
That thing is awesome.
- retrotails
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
New version up. Currently alpha testing catching fish.
- retrotails
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
Man, it's dead here.
Experimental build, adds some more gameplay (you can die by running out of time) and... a WATER SHADER! Only took a few.. thousand years.
Experimental build, adds some more gameplay (you can die by running out of time) and... a WATER SHADER! Only took a few.. thousand years.
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
Ah, I finally understood how to catch fish!
That's quite a nice mechanic you have there
Water shader also looks all right, though I don't like the colors overall yet. Maybe look at the way Limbo does water and coloring, that looks good... The contrast between the background-photos and the one-color-water is too large. It doesn't fit together...
That's quite a nice mechanic you have there
Water shader also looks all right, though I don't like the colors overall yet. Maybe look at the way Limbo does water and coloring, that looks good... The contrast between the background-photos and the one-color-water is too large. It doesn't fit together...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
Really nice job, though there seems to be a gamebreaking bug (at least in this version with the water shader). Every time I play, it crashes (as in completely closes out; no error messages) after 2 or 3 minutes. I haven't had any issues like this with any other LOVE games/LOVE games with shaders/games with shaders in general. I'm on Windows 7 (64 bit), integrated graphics, plenty of RAM, graphics drivers up to date.retrotails wrote:Man, it's dead here.
Experimental build, adds some more gameplay (you can die by running out of time) and... a WATER SHADER! Only took a few.. thousand years.
- retrotails
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
Been a while since the last update, its 4AM and I've been coding since 12PM. About 4 hours of that went to this game. Anyway...
You NEED shader and canvas support to play this now!
Although it's quite worth it, and you should have Linux anyway. I get about 60 FPS in software mode on my netbook.
You NEED shader and canvas support to play this now!
Although it's quite worth it, and you should have Linux anyway. I get about 60 FPS in software mode on my netbook.
Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
Pretty fun gameplay! I think the hook should fall faster once you pull it up, though. Interesting game mechanic, using physics to drag it at an angle and snag more fish.
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
Working well for me - everything looks much nicer now, well done.
Does the game end at any point? Or is that not yet implemented?
Does the game end at any point? Or is that not yet implemented?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
- retrotails
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Re: Donkey Kong Country Fishing Minigame (Funky Fishing)
It should end when the timer ends like the actual game but I commented that out for debugging.Germanunkol wrote:Working well for me - everything looks much nicer now, well done.
Does the game end at any point? Or is that not yet implemented?
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