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Rendering "artefacts"
Posted: Sun May 02, 2010 3:11 pm
by Fruchthieb
Hey lövers!
Ok, these are not really rendering artefacts, but i dont know how to say in english. So i'll try to describe it. By placing two images exactly side by side, and rotating with love.graphics.rotate() i get something like the following:
(see picture)
Is there a possibility to avoid the little chink/crack ?
Thank you, Fruchthieb
Re: Rendering "artefacts"
Posted: Sun May 02, 2010 3:46 pm
by nevon
I'm afraid I have nothing of value to contribute to the thread, but please tell me that the bokeh effect in your screenshot is animated!
Re: Rendering "artefacts"
Posted: Sun May 02, 2010 3:52 pm
by Fruchthieb
Bokeh ?
If you mean these colored particles, yes for sure they are animated
they will show you the way you should go (in the game)
Re: Rendering "artefacts"
Posted: Sun May 02, 2010 4:12 pm
by TechnoCat
All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).
Re: Rendering "artefacts"
Posted: Sun May 02, 2010 4:18 pm
by nevon
Fruchthieb wrote:Bokeh ?
If you mean these colored particles, yes for sure they are animated
they will show you the way you should go (in the game)
Bokeh
Sweet! Looks awesome!
Re: Rendering "artefacts"
Posted: Sun May 02, 2010 4:38 pm
by Fruchthieb
TechnoCat wrote:All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).
All the other elements are quads. Though, itried your suggestion, and the same problem occur.
nevon wrote:
Bokeh
Sweet! Looks awesome!
Thanks.
Regards!