PS: I hope you two will co-operate in the future on other game projects.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Wow, thanks for the feedback guys. I wasn't even really planning on releasing it.
qubodup: If we make this into a game with levels the story will involve zealous treehugging.
Polaris: I cleaned up the code for r3 and just uploaded. It should be easier to understand now.
I loved this little game! So much fun to kill a few minutes!
Suggestion:
When doing level-based play, you pretty much only need to have the player take down a certain number of enemies and get at least a certain percentage point. You might even assign ranks, like:
Mission 1:
Destroy 10 Enemies.
<40% Accuracy - F Rank, Fail
40~49% Accuracy - E Rank, Pass
50~59% Accuracy - D Rank, Pass
60~69% Accuracy - C Rank, Pass
70~79% Accuracy - B Rank, Pass
80~89% Accuracy - A Rank, Pass
90~100% Accuracy - S Rank, Pass
And then give some sort of rewards based on how well they do in the missions. And give the option to go back to previous missions. Like, say they complete the missions with an S rank, they get the ability to do an Aimed Shot, where basically they press a button and the computer destroys instantly all enemies on the screen. I dunno. Something like that. Fun times!
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke