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For all the game makers here, a 48 hour challenge

Posted: Fri Apr 23, 2010 2:49 am
by TylertheDesigner
http://www.ludumdare.com/compo/

I will probably be competing in this competition, using the Love Engine as my backbone. If anyone else is interested, it starts tomorrow and should be alot of fun.

Re: For all the game makers here, a 48 hour challenge

Posted: Fri Apr 23, 2010 6:09 am
by nevon
I so want to, but right now I don't have the time. :( I'm hoping to set something like this up at my university sometime this summer or fall. I want to get as many nerds as possible into a room and see what they (and I) can make in 48 hours.

Re: For all the game makers here, a 48 hour challenge

Posted: Fri Apr 23, 2010 6:58 am
by Geti
Oh, awesome, I didn't know there'd be another of these so soon. Should be interesing to see if I have enough time around the raucous party in the middle of it to get something playable done :P

Re: For all the game makers here, a 48 hour challenge

Posted: Fri Apr 23, 2010 1:44 pm
by bmelts
Every time an LD is held, it's always on a weekend I have insane amounts of homework to do.

Maybe one of these days.

Re: For all the game makers here, a 48 hour challenge

Posted: Sun Apr 25, 2010 8:32 pm
by Geti
Theme was islands. Who else did it?

http://www.ludumdare.com/compo/2010/04/ ... ll-broken/

Got it somewhat done, it's broken, i'll fix it and give it graphics and whatnot at some point in the future, and release it as a proper project.

most notable feature:
Image
not really
Image
But seriously, the first one. :P

Re: For all the game makers here, a 48 hour challenge

Posted: Tue Apr 27, 2010 2:19 am
by TylertheDesigner
http://www.ludumdare.com/compo/ludum-da ... w&uid=1969

That is my entry. I have had alot of confusion by the default love tank thingy, but I assume anyone on Love's forums can figure out how to play it...

Re: For all the game makers here, a 48 hour challenge

Posted: Tue Apr 27, 2010 4:22 am
by Almost
Tyler: you know, you can combine the love.exe file with the .love file to make a single .exe that runs your game.

You can see http://love2d.org/wiki/Game_Distribution for info on how to do this. if you don't want to type the full path to a file, you can use 'cd' to navigate folders in the command prompt beforehand.


Anyways, I entered as well.
http://www.ludumdare.com/compo/ludum-da ... w&uid=1168
"|Source/Crossplatform" is the .love file.
Image

Re: For all the game makers here, a 48 hour challenge

Posted: Tue Apr 27, 2010 6:22 am
by Geti
Almost, I fucking loved your entry to death. Lagged like all hell on this computer with it's 64MB of videoram and Pentium M :P

Mine's fixed now, http://www.ludumdare.com/compo/ludum-da ... w&uid=2001 still.
Image

Re: For all the game makers here, a 48 hour challenge

Posted: Wed Apr 28, 2010 4:17 am
by TylertheDesigner
Almost wrote:Tyler: you know, you can combine the love.exe file with the .love file to make a single .exe that runs your game.

You can see http://love2d.org/wiki/Game_Distribution for info on how to do this. if you don't want to type the full path to a file, you can use 'cd' to navigate folders in the command prompt beforehand.
I did not know that, thanks for the tip! Also, I tried your game, and gave it a review